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1 – 20 of 63 cards where the card types include “kithkin”

Amrou Kithkin (Masters Edition III #3)

Amrou Kithkin {W}{W}

Creature — Kithkin

Amrou Kithkin can’t be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1

Illustrated by Quinton Hoover

Standard
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Modern
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Amrou Scout (Time Spiral Remastered #1)

Amrou Scout {1}{W}

Creature — Kithkin Rebel Scout

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal “return” and “home.”

2/1

Illustrated by Quinton Hoover

Standard
Alchemy
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Modern
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Amrou Seekers (Time Spiral Remastered #2)

Amrou Seekers {2}{W}

Creature — Kithkin Rebel

Amrou Seekers can’t be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

2/2

Illustrated by Quinton Hoover

Standard
Alchemy
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Modern
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Apothecary Initiate (Shadowmoor #1)

Apothecary Initiate {W}

Creature — Kithkin Cleric

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.

1/1

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Augury Adept (Commander 2013 #227)

Augury Adept {1}{W/U}{W/U}

Creature — Kithkin Wizard

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

Moonstones grant limited foresight but unlimited advantages.

2/2

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Ballynock Cohort (Eternal Masters #3)

Ballynock Cohort {2}{W}

Creature — Kithkin Soldier

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin’s worst enemy is solitude.

2/2

Illustrated by Jesper Ejsing

Standard
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Modern
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Ballynock Trapper (Eventide #2)

Ballynock Trapper {3}{W}

Creature — Kithkin Soldier

{T}: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

2/2

Illustrated by Randy Gallegos

Standard
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Modern
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Ballyrush Banneret (Morningtide #1)

Ballyrush Banneret {1}{W}

Creature — Kithkin Soldier

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.

2/1

Illustrated by Ralph Horsley

Standard
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Modern
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Barrenton Cragtreads (Shadowmoor #138)

Barrenton Cragtreads {2}{W/U}{W/U}

Creature — Kithkin Scout

Barrenton Cragtreads can’t be blocked by red creatures.

“Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited.”

3/3

Illustrated by Daren Bader

Standard
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Modern
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Barrenton Medic (Shadowmoor #4)

Barrenton Medic {4}{W}

Creature — Kithkin Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

His dreams are filled with noxious powders and clinking vials.

0/4

Illustrated by Trevor Hairsine

Standard
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Battletide Alchemist (Morningtide #2)

Battletide Alchemist {3}{W}{W}

Creature — Kithkin Cleric

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

“I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world’s wounds altogether.”

3/4

Illustrated by Steve Prescott

Standard
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Brigid, Hero of Kinsbaile (Lorwyn #6)

Brigid, Hero of Kinsbaile {2}{W}{W}

Legendary Creature — Kithkin Archer

First strike

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Thanks to one champion archer, the true borders of Kinsbaile extend an arrow’s flight beyond the buildings.

2/3

Illustrated by Steve Prescott

Standard
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Modern
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Burrenton Bombardier (Duel Decks: Elspeth vs. Tezzeret #11)

Burrenton Bombardier {2}{W}

Creature — Kithkin Soldier

Flying

Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)

The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.

2/2

Illustrated by Ron Spencer

Standard
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Modern
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Burrenton Forge-Tender (Iconic Masters #14)

Burrenton Forge-Tender {W}

Creature — Kithkin Wizard

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

“We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter’s evening.”

1/1

Illustrated by Chuck Lukacs

Standard
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Burrenton Shield-Bearers (Morningtide #4)

Burrenton Shield-Bearers {4}{W}

Creature — Kithkin Soldier

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.

3/3

Illustrated by Daren Bader

Standard
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Modern
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Cenn's Heir (Lorwyn #8)

Cenn's Heir {1}{W}

Creature — Kithkin Soldier

Whenever Cenn’s Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan’s familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

1/1

Illustrated by Steven Belledin

Standard
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Modern
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Cenn's Tactician (Morningtide #5)

Cenn's Tactician {W}

Creature — Kithkin Soldier

{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

The choke point was the plan, but devoted camaraderie was always her strategy.

1/1

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Modern
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Figure of Destiny (Double Masters 2022 #213)

Figure of Destiny {R/W}

Creature — Kithkin

{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

1/1

Illustrated by Scott M. Fischer

Standard
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Gaddock Teeg (Ultimate Masters #199)

Gaddock Teeg {G}{W}

Legendary Creature — Kithkin Advisor

Noncreature spells with mana value 4 or greater can’t be cast.

Noncreature spells with {X} in their mana costs can’t be cast.

So great are his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.

2/2

Illustrated by Greg Staples

Standard
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Galepowder Mage (Commander Legends: Battle for Baldur's Gate #694)

Galepowder Mage {3}{W}

Creature — Kithkin Wizard

Flying

Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

3/3

Illustrated by Jeremy Jarvis

Standard
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Modern
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