16781 – 16800 of 16,949 cards where the mana value <= 3

Wrong Turn (Commander Legends #107)

Wrong Turn {2}{U}

Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it’s removed from combat.)

Its bewildered bellow was met with a stern “shh.”

Illustrated by Filip Burburan

Standard
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Wu Infantry (Portal Three Kingdoms #59)

Wu Infantry {1}{U}

Creature — Human Soldier

The first battle of Hefei was Sun Quan’s last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.

2/1

Illustrated by Xu Xiaoming

Standard
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Wu Light Cavalry (Portal Three Kingdoms #60)

Wu Light Cavalry {1}{U}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren’s arrows rained down upon him.

1/2

Illustrated by Huang Qishi

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Wu Longbowman (Masters Edition III #55)

Wu Longbowman {2}{U}

Creature — Human Soldier Archer

{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

Illustrated by Xu Tan

Standard
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Wurmcalling (Time Spiral #234)

Wurmcalling {X}{G}

Sorcery

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Illustrated by Jeff Easley

Standard
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Wurm's Tooth (Magic 2012 #223)

Wurm's Tooth {2}

Artifact

Whenever a player casts a green spell, you may gain 1 life.

Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn’t notice it was only a baby tooth.

Illustrated by Alan Pollack

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Wu Scout (Portal Three Kingdoms #62)

Wu Scout {1}{U}

Creature — Human Soldier Scout

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

When Wu Scout enters the battlefield, look at target opponent’s hand.

1/1

Illustrated by Jiaming

Standard
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Wu Spy (Portal Three Kingdoms #63)

Wu Spy {1}{U}

Creature — Human Soldier Rogue

When Wu Spy enters the battlefield, look at the top two cards of target player’s library. Put one of them into their graveyard.

1/1

Illustrated by Zhao Tan

Standard
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Wu Warship (Masters Edition III #56)

Wu Warship {2}{U}

Creature — Human Soldier

Wu Warship can’t attack unless defending player controls an Island.

Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms.

3/3

Illustrated by Jiang Zhuqing

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Wyleth, Soul of Steel (Commander Legends #362)

Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature — Human Warrior

Trample

Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.

“Two things a warrior needs: a strong sword and a strong will.”

2/2

Illustrated by Tyler Jacobson

Standard
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Wylie Duke, Atiin Hero (Outlaws of Thunder Junction #239)

Wylie Duke, Atiin Hero {1}{G}{W}

Legendary Creature — Human Ranger

Vigilance

Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.

“I’ve seen a fair few worlds in my travels, and there’s always some lowlife looking to prey on the innocent. That’s where I come in.”

4/2

Illustrated by Ekaterina Burmak

Standard
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Wyll, Blade of Frontiers (Commander Legends: Battle for Baldur's Gate #208)

Wyll, Blade of Frontiers {1}{R}

Legendary Creature — Human Warlock

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)

1/1

Illustrated by Mads Ahm

Standard
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Wyll's Reversal (Commander Legends: Battle for Baldur's Gate #209)

Wyll's Reversal {2}{R}

Instant

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1—14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Illustrated by Irina Nordsol

Standard
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Wyluli Wolf (Masters Edition #139)

Wyluli Wolf {1}{G}

Creature — Wolf

{T}: Target creature gets +1/+1 until end of turn.

“When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?”
—Maimun al-Wyluli, diary

1/1

Illustrated by Susan Van Camp

Standard
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Wyrm's Crossing Patrol (Commander Legends: Battle for Baldur's Gate #51)

Wyrm's Crossing Patrol {W}

Creature — Human Soldier

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

1/1

Illustrated by Edgar Sánchez Hidalgo

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X (Unstable #137)

X {U}{B}

Legendary Creature — Human Spy

As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed.

{U}{B}, {T}: Put X into target opponent’s hand.

{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

2/2

Watermark: Agents of S.N.E.A.K.

Illustrated by Dmitry Burmak

Standard
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Xander's Lounge (Streets of New Capenna #260)

Xander's Lounge

Land — Island Swamp Mountain

({T}: Add {U}, {B}, or {R}.)

Xander’s Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Maestros agents can lie low in high style at the opulent Shadow Hostel.

Watermark: Maestros

Illustrated by James Paick

Standard
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Xander's Wake (Alchemy: New Capenna #9)
Spellbook

Xander's Wake {1}{B}

Enchantment

Whenever one or more creatures you control die, draft a card from Xander’s Wake’s spellbook. This ability triggers only once each turn.

Illustrated by Jodie Muir

Standard
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Xantcha, Sleeper Agent (Commander Masters #362)

Xantcha, Sleeper Agent {1}{B}{R}

Legendary Creature — Phyrexian Minion

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.

Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.

{3}: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.

5/5

Illustrated by Mark Winters

Standard
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Xantid Swarm (Eternal Masters #193)

Xantid Swarm {G}

Creature — Insect

Flying

Whenever Xantid Swarm attacks, defending player can’t cast spells this turn.

When they land on you, all you can think about is tearing them off.

0/1

Illustrated by David Martin

Standard
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