101 – 120 of 156 cards where the set is “pc2”
Overrun {2}{G}{G}{G}
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn’t walk.
Illustrated by Carl Critchlow
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Penumbra Spider {2}{G}{G}
Creature — Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
When it snared a passing cockatrice, its own soul darkly doubled.
Illustrated by Jeff Easley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Penumbra Spider, PC2 #73 |
Spider Token, TTSR #6 |
Peregrine Drake {4}{U}
Creature — Drake
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
That the Tolarian mists parted for the drakes was warning enough to stay away.
Illustrated by Bob Eggleton
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Banned
- Oathbreaker
- Legal
- Penny
- Not Legal
Plains
Basic Land — Plains
({T}: Add {W}.)
Illustrated by John Avon
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Related Searches |
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Plains in the same set
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Plains by the same artist
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Basic lands in the same set
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Basic lands by the same artist
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Plains
Basic Land — Plains
({T}: Add {W}.)
Illustrated by John Avon
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Related Searches |
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Plains in the same set
|
Plains by the same artist
|
Basic lands in the same set
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Basic lands by the same artist
|
Plains
Basic Land — Plains
({T}: Add {W}.)
Illustrated by Véronique Meignaud
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Related Searches |
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Plains in the same set
|
Plains by the same artist
|
Basic lands in the same set
|
Basic lands by the same artist
|
Plains
Basic Land — Plains
({T}: Add {W}.)
Illustrated by Jung Park
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Related Searches |
---|
Plains in the same set
|
Plains by the same artist
|
Basic lands in the same set
|
Basic lands by the same artist
|
Plains
Basic Land — Plains
({T}: Add {W}.)
Illustrated by Vincent Proce
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Related Searches |
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Plains in the same set
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Plains by the same artist
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Basic lands in the same set
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Basic lands by the same artist
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Pollenbright Wings {4}{G}{W}
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Illustrated by Terese Nielsen
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Saproling Token, TM3C #21 |
Pollenbright Wings, PC2 #103 |
Predatory Urge {3}{G}
Enchantment — Aura
Enchant creature
Enchanted creature has “{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.”
Illustrated by Scott Chou
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Preyseizer Dragon {4}{R}{R}
Creature — Dragon
Flying
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
Illustrated by Daarken
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Primal Plasma {3}{U}
Creature — Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
Illustrated by Luca Zontini
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Quiet Disrepair {1}{G}
Enchantment — Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.
“Artifice has always stood upon nature’s shoulders. Let us watch nature take a turn.”
—Freyalise
Illustrated by Glen Angus
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Quietus Spike {3}
Artifact — Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Illustrated by Mark Brill
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Rancor {G}
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Illustrated by Kev Walker
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Rivals' Duel {3}{R}
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
They could agree on one thing only: one of them must die.
Illustrated by Zoltan Boros & Gabor Szikszai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Sai of the Shinobi {1}
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip {2}
The passing of the sai presages the end of the old clan and the ascent of the new.
Illustrated by Brian Snõddy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Sakashima's Student {2}{U}{U}
Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima’s Student enter the battlefield as a copy of any creature on the battlefield, except it’s a Ninja in addition to its other creature types.
Illustrated by Brian Snõddy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
See Beyond {1}{U}
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.
Illustrated by Andrew Robinson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal