Primal Plasma {3}{U}

Creature — Elemental Shapeshifter

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.

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Illustrated by Luca Zontini

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
Notes and Rules Information for Primal Plasma:
  • In zones other than the battlefield, this creature card is 0/0. (2018-03-16)
  • If another permanent enters the battlefield as a copy of this creature, the controller of that permanent will get to make a new choice. The copy won’t necessarily have the same power, toughness, and abilities as the original. (2018-03-16)
  • If a creature that’s already on the battlefield becomes a copy of this creature, it copies the power, toughness, and abilities that were chosen for this creature as it entered the battlefield. (2018-03-16)
  • If a creature that’s already on the battlefield becomes a copy of Primal Plasma, it copies the power, toughness, and abilities that were chosen for Primal Plasma when it entered the battlefield. (2007-02-01)
  • This is the timeshifted version of Primal Clay. (2007-02-01)