![Overrun (Commander 2014 #207) Overrun (Commander 2014 #207)](https://cards.scryfall.io/large/front/f/e/fe15658d-44a7-4971-8b97-65be7b2a8835.jpg?1561965928)
Overrun {2}{G}{G}{G}
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn’t walk.
Illustrated by Carl Critchlow
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Overrun:
- Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn. (2009-10-01)