1081 – 1100 of 1,118 cards where the name includes “ow”

Watcher for Tomorrow (Modern Horizons #76)

Watcher for Tomorrow {1}{U}

Creature — Human Wizard

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner’s hand.

2/1

Illustrated by Tommy Arnold

Standard
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Watchwing Scarecrow (Shadowmoor #268)

Watchwing Scarecrow {4}

Artifact Creature — Scarecrow

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

The wings are held in place by wicker rods. The rods are held in place by pure faith.

2/4

Illustrated by Chuck Lukacs

Standard
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Weigh Down (Kaldheim #118)

Weigh Down {B}

Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard.

Target creature gets -3/-3 until end of turn.

The draugr often drown intruders. Years later, their corpses rise from the depths to join the ranks of the Dread Marn.

Illustrated by John Di Giovanni

Standard
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Well of Knowledge (Weatherlight #162)

Well of Knowledge {3}

Artifact

{2}: Draw a card. Any player may activate this ability but only during their draw step.

Illustrated by D. Alexander Gregory

Part of the Reserved List

Standard
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Who // What // When // Where // Why (Unsanctioned #75)

Who {X}{W}

Instant

Target player gains X life.

What {2}{R}

Instant

Destroy target artifact.

When {2}{U}

Instant

Counter target creature spell.

Where {3}{B}

Instant

Destroy target land.

Why {1}{G}

Instant

Destroy target enchantment.

Illustrated by Dan Frazier

Standard
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Wild-Field Scarecrow (Shadows over Innistrad #269)

Wild-Field Scarecrow {3}

Artifact Creature — Scarecrow

Defender

{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

1/4

Illustrated by Jakub Kasper

Standard
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Wild Growth (Murders at Karlov Manor Commander #195)

Wild Growth {G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

If you stop to listen, you can hear it grow.

Illustrated by Tony Szczudlo

Standard
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Wildgrowth Walker (Ixalan #216)

Wildgrowth Walker {1}{G}

Creature — Elemental

Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.

“Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain.”
—Song of the Shaper

1/3

Illustrated by Ryan Alexander Lee

Standard
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Willow Dryad (Portal #193)

Willow Dryad {G}

Creature — Dryad

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

Some think that dryads are the dreams of trees.

1/1

Illustrated by D. Alexander Gregory

Standard
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Willowdusk, Essence Seer (Commander 2021 #6)

Willowdusk, Essence Seer {1}{B}{G}

Legendary Creature — Dryad Druid

{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.

3/3

Watermark: Witherbloom

Illustrated by Jesper Ejsing

Standard
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Willow Elf (Starter 2000 #45)

Willow Elf {G}

Creature — Elf

The forest lives in the elf as the elf lives in the forest.

1/1

Illustrated by DiTerlizzi

Standard
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Willow Faerie (Homelands #99a)

Willow Faerie {1}{G}

Creature — Faerie

Flying

“The Autumn Willow cannot be everywhere at once—that’s what her grandchildren are for.”
—Gulsen, Abbey Matron

1/2

Illustrated by Susan Van Camp

Standard
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Willow Geist (Innistrad: Midnight Hunt #207)

Willow Geist {G}

Creature — Treefolk Spirit

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Die beneath a tree, wake up a part of it.

1/1

Illustrated by Ryan Yee

Standard
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Willow Priestess (Masters Edition III #138)

Willow Priestess {2}{G}{G}

Creature — Faerie Druid

{T}: You may put a Faerie permanent card from your hand onto the battlefield.

{2}{G}: Target green creature gains protection from black until end of turn.

“Those of faith are those of strength.”
—Autumn Willow

2/2

Illustrated by Susan Van Camp

Part of the Reserved List

Standard
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Willow Satyr (Masters Edition III #139)

Willow Satyr {2}{G}{G}

Creature — Satyr

You may choose not to untap Willow Satyr during your untap step.

{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

1/1

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Willow-Wind (The Lord of the Rings: Tales of Middle-earth #76)

Willow-Wind {4}{U}

Creature — Elemental

Flying

When Willow-Wind enters the battlefield, scry 2.

The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.

3/4

Illustrated by Ignis Bruno

Standard
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Wingrattle Scarecrow (Shadowmoor #270)

Wingrattle Scarecrow {3}

Artifact Creature — Scarecrow

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

2/2

Illustrated by Trevor Hairsine

Standard
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Winnow (Invasion #45)

Winnow {1}{W}

Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

“Strength in numbers? I think not.”
—Gerrard

Illustrated by Roger Raupp

Standard
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Winnower Patrol (Morningtide #139)

Winnower Patrol {2}{G}

Creature — Elf Warrior

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

3/2

Illustrated by Eric Fortune

Standard
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Witch Enchanter // Witch-Blessed Meadow (Modern Horizons 3 #239)
Witch Enchanter // Witch-Blessed Meadow (Modern Horizons 3 #239)

Witch Enchanter {3}{W}

Creature — Human Warlock

When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.

Shilgengar’s famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.

2/2

Witch-Blessed Meadow

Land

As Witch-Blessed Meadow enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {W}.

“Ghrin-Danu will not let her people go hungry.”
—Katilda, Dawnhart Prime

Illustrated by Tyler Walpole

Standard
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