41 – 60 of 303 cards where the card types include “merfolk”

Deeproot Historian (The Lost Caverns of Ixalan Commander #91)

Deeproot Historian {3}{G}

Creature — Merfolk Druid

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

“The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony.”

3/3

Illustrated by Stella Spente

Standard
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Deeproot Warrior (Ixalan #186)

Deeproot Warrior {1}{G}

Creature — Merfolk Warrior

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

“We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us.”
—Shaper Falani

2/2

Illustrated by Slawomir Maniak

Standard
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Deeproot Wayfinder (March of the Machine #184)

Deeproot Wayfinder {1}{G}

Creature — Merfolk Scout

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

Her warning raced through the roots and rivers of Ixalan: prepare for war.

2/3

Illustrated by Anna Pavleeva

Standard
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Deeptread Merrow (Lorwyn #57)

Deeptread Merrow {1}{U}

Creature — Merfolk Rogue

{U}: Deeptread Merrow gains islandwalk until end of turn. (It can’t be blocked as long as defending player controls an Island.)

“My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning.”

2/1

Illustrated by Terese Nielsen & Philip Tan

Standard
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Deepwater Hypnotist (Born of the Gods #35)

Deepwater Hypnotist {1}{U}

Creature — Merfolk Wizard

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

“Watch the waves too long, and you may never look away.”
—Meletian proverb

2/1

Illustrated by Christopher Moeller

Standard
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Drowner Initiate (Shadowmoor #36)

Drowner Initiate {U}

Creature — Merfolk Wizard

Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.

Nothing satisfies a merrow as much as drowning what it cannot have.

1/1

Illustrated by E. M. Gist

Standard
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Drowner of Secrets (Lorwyn #58)

Drowner of Secrets {2}{U}

Creature — Merfolk Wizard

Tap an untapped Merfolk you control: Target player mills a card.

Merrows consider themselves the keepers of Lorwyn’s past—and consider it their duty to edit when necessary.

1/3

Illustrated by Rebecca Guay

Standard
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Emperor Mihail II (The Lost Caverns of Ixalan Commander #155)

Emperor Mihail II {1}{U}{U}

Legendary Creature — Merfolk Noble

You may look at the top card of your library any time.

You may cast Merfolk spells from the top of your library.

Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.

3/3

Illustrated by PINDURSKI

Standard
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Empress Galina (Invasion #54)

Empress Galina {3}{U}{U}

Legendary Creature — Merfolk Noble

{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)

“Above the waves you may be mighty indeed, but down here you belong to me.”

1/3

Illustrated by Matt Cavotta

Standard
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Emry, Lurker of the Loch (Neon Dynasty Commander #91)

Emry, Lurker of the Loch {2}{U}

Legendary Creature — Merfolk Wizard

This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

1/2

Illustrated by Livia Prima

Standard
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Enclave Cryptologist (Rise of the Eldrazi #66)

Enclave Cryptologist {U}

Creature — Merfolk Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

{T}: Draw a card, then discard a card.

LEVEL 3+

0/1

{T}: Draw a card.

0/1

Illustrated by Igor Kieryluk

Standard
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Enclave Elite (Conspiracy #96)

Enclave Elite {2}{U}

Creature — Merfolk Soldier

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.

2/2

Illustrated by Igor Kieryluk

Standard
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Modern
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Evidence Examiner (Murders at Karlov Manor #201)

Evidence Examiner {G}{U}

Creature — Merfolk Detective

At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

2/2

Illustrated by Paolo Puggioni

Standard
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Expedition Diviner (Zendikar Rising #57)

Expedition Diviner {3}{U}

Creature — Merfolk Wizard

Flying

As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”

Wizards’ spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.

3/2

Illustrated by Heonhwa Choe

Standard
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Expedition Lookout (March of the Machine #56)

Expedition Lookout {1}{U}

Creature — Merfolk Rogue

Defender

As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn’t have defender and it can’t be blocked.

Skills honed on perilous treasure hunts helped Zendikar’s adventurers stay a crucial step ahead of their Phyrexian foes.

2/3

Illustrated by Johan Grenier

Standard
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Fallowsage (March of the Machine Commander #223)

Fallowsage {3}{U}

Creature — Merfolk Wizard

Whenever Fallowsage becomes tapped, you may draw a card.

Memories of ages past are said to swim the minds of lounging fallowsages.

2/2

Illustrated by Paolo Parente

Standard
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Floodpits Drowner (Duskmourn: House of Horror #59)

Floodpits Drowner {1}{U}

Creature — Merfolk

Flash

Vigilance

When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.

{1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners’ libraries.

2/1

Illustrated by John Tedrick

Standard
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Fluros of Myra's Marvels (Unfinity #46)

Fluros of Myra's Marvels {2}{U}{U}

Legendary Creature — Merfolk Performer

As Fluros of Myra’s Marvels enters, choose a number greater than 0.

Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.

Partner

3/4

Illustrated by Gaboleps

Standard
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Forensic Researcher (Murders at Karlov Manor #58)

Forensic Researcher {2}{U}

Creature — Merfolk Detective

{T}: Untap another target permanent you control.

{T}, Collect evidence 3: Tap target creature you don’t control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

1/3

Illustrated by Aldo Domínguez

Standard
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Forerunner of the Heralds (Rivals of Ixalan #129)

Forerunner of the Heralds {3}{G}

Creature — Merfolk Scout

When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Whenever another Merfolk you control enters, put a +1/+1 counter on Forerunner of the Heralds.

3/2

Illustrated by Chris Seaman

Standard
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