241 – 260 of 311 cards where the card types include “creature” and the mana value > 7

Sisters of Stone Death (Ravnica: City of Guilds #231)

Sisters of Stone Death {4}{B}{B}{G}{G}

Legendary Creature — Gorgon

{G}: Target creature blocks Sisters of Stone Death this turn if able.

{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.

{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.

7/5

Watermark: Golgari

Illustrated by Donato Giancola

Standard
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Skarrg Goliath (Gatecrash #133)

Skarrg Goliath {6}{G}{G}

Creature — Beast

Trample

Bloodrush{5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

“They bind us with their laws. We free ourselves with nature’s fist.”
—Nikya of the Old Ways

9/9

Watermark: Gruul

Illustrated by Scott Chou

Standard
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Skeletal Wurm (Rise of the Eldrazi #127)

Skeletal Wurm {7}{B}

Creature — Skeleton Wurm

{B}: Regenerate Skeletal Wurm.

Necromancers are judged by the most powerful undead they’ve ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.

7/6

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Skitterbeam Battalion (The Brothers' War #165)

Skitterbeam Battalion {9}

Artifact Creature — Construct

Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Trample, haste

When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.

4/4

Illustrated by Leon Tukker

Standard
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Slinn Voda, the Rising Deep (Commander Legends #405)

Slinn Voda, the Rising Deep {6}{U}{U}

Legendary Creature — Leviathan

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners’ hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

8/8

Illustrated by Grzegorz Rutkowski

Standard
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Slipstream Serpent (Time Spiral Remastered #86)

Slipstream Serpent {7}{U}

Creature — Serpent

Slipstream Serpent can’t attack unless defending player controls an Island.

When you control no Islands, sacrifice Slipstream Serpent.

Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Illustrated by Darrell Riche

Standard
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Spawnsire of Ulamog (Rise of the Eldrazi #11)

Spawnsire of Ulamog {10}

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add {C}.”

{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.

7/11

Illustrated by Izzy

Standard
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Sphinx of the Second Sun (Murders at Karlov Manor Commander #118)

Sphinx of the Second Sun {6}{U}{U}

Creature — Sphinx

Flying

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation.

6/6

Illustrated by Antonio José Manzanedo

Standard
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Sphinx of the Steel Wind (Eternal Masters #207)

Sphinx of the Steel Wind {5}{W}{U}{B}

Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: “Why should I spare your life?”

6/6

Illustrated by Kev Walker

Standard
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Sphinx Sovereign (Shards of Alara #196)

Sphinx Sovereign {4}{W}{U}{U}{B}

Artifact Creature — Sphinx

Flying

At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

“What rises without legs, whispers without a voice, bites without teeth, and dies without having life?”

6/6

Illustrated by Chippy

Standard
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Spirit of the Night (Mirage #146)

Spirit of the Night {6}{B}{B}{B}

Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it’s attacking.

6/5

Illustrated by Cliff Nielsen

Part of the Reserved List

Standard
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Spotter Thopter (The Brothers' War #80)

Spotter Thopter {8}

Artifact Creature — Thopter

Prototype {3}{U} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

When Spotter Thopter enters the battlefield, scry X, where X is its power.

4/5

Illustrated by Michael Phillippi

Standard
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Sproutback Trudge (Commander 2021 #68)

Sproutback Trudge {7}{G}{G}

Creature — Fungus Beast

This spell costs {X} less to cast, where X is the amount of life you gained this turn.

Trample

At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.

9/7

Illustrated by Filip Burburan

Standard
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Star Whale (Doctor Who #55)

Star Whale {6}{U}{U}

Creature — Alien Whale

Flying, vigilance

Other creatures you control have ward {2}.

Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8

Illustrated by Simon Dominic

Standard
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Stonehoof Chieftain (Commander Masters #325)

Stonehoof Chieftain {7}{G}

Creature — Centaur Warrior

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

The soldiers were hopelessly outmatched, having brought only swords, ballistas, fire, spellcraft, and several large cannons to the battle.

8/8

Illustrated by Camille Alquier

Standard
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Stormtide Leviathan (Commander Legends #407)

Stormtide Leviathan {5}{U}{U}{U}

Creature — Leviathan

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can’t attack.

8/8

Illustrated by Karl Kopinski

Standard
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Stratadon (Planeshift #135)

Stratadon {10}

Artifact Creature — Beast

Domain — This spell costs {1} less to cast for each basic land type among lands you control.

Trample

Designed like the gargadons of Keld—big and brutal.

5/5

Illustrated by Brian Snõddy

Standard
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Su-Chi Cave Guard (The Brothers' War #249)

Su-Chi Cave Guard {8}

Artifact Creature — Construct

Vigilance

Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don’t lose this mana as steps and phases end.

8/8

Illustrated by Dmitry Burmak

Standard
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Suncrusher (Fifth Dawn #159)

Suncrusher {9}

Artifact Creature — Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.

{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner’s hand.

3/3

Illustrated by Dave Dorman

Standard
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Sundering Titan (Double Masters #292)

Sundering Titan {8}

Artifact Creature — Golem

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

“Even if we defeat it, what remains to be saved?”
—Glissa Sunseeker

7/10

Illustrated by Grzegorz Rutkowski

Standard
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Banned
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Banned
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