10 cards where the card types include “weird”

Blistercoil Weird {U/R}
Creature — Weird
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Azorius lawmages would like to outlaw the creation of weirds, but first they’d have to settle their long-standing debate on how to classify them.
Watermark: Izzet
Illustrated by Dan Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal

Fluxcharger {2}{U}{R}
Creature — Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger’s power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
Watermark: Izzet
Illustrated by Willian Murai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal

Frostburn Weird {U/R}{U/R}
Creature — Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
Watermark: Izzet
Illustrated by Mike Bierek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Gelectrode {1}{U}{R}
Creature — Weird
{T}: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
“Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!”
—Trivaz, Izzet mage
Watermark: Izzet
Illustrated by Dan Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal

Melek, Izzet Paragon {4}{U}{R}
Legendary Creature — Weird Wizard
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Illustrated by Jason Chan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal

Petrahydrox {3}{U/R}
Creature — Weird
({U/R} can be paid with either {U} or {R}.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner’s hand.
It departs through the streets’ fissures with a sound like gravel pouring into a pond.
Watermark: Izzet
Illustrated by Anthony S. Waters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Spellgorger Weird {2}{R}
Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
Illustrated by James Paick
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Spellkeeper Weird {2}{U}
Creature — Weird
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
They worked well as a team, but they knew it couldn’t last forever.
Illustrated by James Paick
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Steamcore Weird {3}{U}
Creature — Weird
When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
Watermark: Izzet
Illustrated by Justin Norman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Water Weird {3}{U}
Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
Illustrated by Brent Hollowell
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Brawl
- Not Legal
- Legacy
- Not Legal
- Historic
- Legal
- Vintage
- Not Legal
- Pauper
- Not Legal
- Commander
- Not Legal
- Penny
- Not Legal
Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.