15 cards where the card types include “weird”
Blistercoil Weird {U/R}
Creature — Weird
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Untap it.
Azorius lawmages would like to outlaw the creation of weirds, but first they’d have to settle their long-standing debate on how to classify them.
Watermark: Izzet
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Captive Weird {U}
Creature — Weird
Defender
{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
Compleated Conjurer
Color Indicator: Blue and Red Creature — Phyrexian Weird
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
The Furnace Host saw no need for such caution.
Illustrated by Manuel Castañón
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Fluxcharger {2}{U}{R}
Creature — Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch this creature’s power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
Watermark: Izzet
Illustrated by Willian Murai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Frostburn Weird {U/R}{U/R}
Creature — Weird
{U/R}: This creature gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
Watermark: Izzet
Illustrated by Mike Bierek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Gelectrode {1}{U}{R}
Creature — Weird
{T}: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
“Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!”
—Trivaz, Izzet mage
Watermark: Izzet
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Hydroelectric Specimen {2}{U}
Creature — Weird
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Whenever the research team stepped out, the specimen emerged to conduct experiments of its own.
Hydroelectric Laboratory
Land
As this land enters, you may pay 3 life. If you don’t, it enters tapped.
{T}: Add {U}.
As long as the scientists were present, the specimen floated patiently or swam quietly about, biding its time, watching.
Illustrated by Raoul Vitale
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Melek, Izzet Paragon {4}{U}{R}
Legendary Creature — Weird Wizard
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Illustrated by Jason Chan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Melek, Reforged Researcher {3}{U}{R}
Legendary Creature — Weird Detective
Melek’s power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant or sorcery spell you cast each turn costs {3} less to cast.
Illustrated by Andreas Zafiratos
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Petrahydrox {3}{U/R}
Creature — Weird
({U/R} can be paid with either {U} or {R}.)
When this creature becomes the target of a spell or ability, return this creature to its owner’s hand.
It departs through the streets’ fissures with a sound like gravel pouring into a pond.
Watermark: Izzet
Illustrated by Anthony S. Waters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Resonance Technician {3}{U/R}{U/R}
Creature — Weird Detective
Flying
When this creature enters, you may discard a card. If you do, investigate twice.
{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Watermark: Izzet
Illustrated by Piotr Dura
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
| Faces, Tokens, & Other Parts |
|---|
| Clue Token, TMKM #18 |
| Resonance Technician, CLU #41 |
| Prints | USD | EUR | TIX |
|---|---|---|---|
| Ravnica: Clue Edition | $0.22 | €0.22 | 0.07 |
Spellgorger Weird {2}{R}
Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
Illustrated by James Paick
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Spellkeeper Weird {2}{U}
Creature — Weird
{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
They worked well as a team, but they knew it couldn’t last forever.
Illustrated by James Paick
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Steamcore Scholar {2}{U}
Creature — Weird Detective
Flying, vigilance
When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
“Hm. That’s weird.”
Illustrated by David Astruga
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Steamcore Weird {3}{U}
Creature — Weird
When this creature enters, if {R} was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
Watermark: Izzet
Illustrated by Justin Norman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Water Weird {3}{U}
Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
Illustrated by Brent Hollowell
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Legal
- Modern
- Not Legal
- Brawl
- Legal
- Legacy
- Not Legal
- Timeless
- Legal
- Vintage
- Not Legal
- Pauper
- Not Legal
- Commander
- Not Legal
- Penny
- Not Legal
- Oathbreaker
- Not Legal
Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.