Captive Weird // Compleated Conjurer (March of the Machine #49)
Captive Weird // Compleated Conjurer (March of the Machine #49)

Extraño cautivo {U}

Criatura — Extraño

Defensor.

{3}{R/P}: Transforma al Extraño cautivo. Activa esto solo como un conjuro. ({R/P} puede pagarse con {R} o 2 vidas.)

Los investigadores ízzet decidieron contener ese insólito extraño hasta entender la magnitud de sus poderes.

1/3

Conjurador perfeccionado

Color Indicator: Blue and Red Criatura — Extraño pirexiano

Cuando esta criatura se transforme en el Conjurador perfeccionado, exilia la primera carta de tu biblioteca. Hasta el final de tu próximo turno, puedes jugar esa carta.

La Hueste del Horno no consideró necesaria tanta precaución.

3/3

Illustrated by Manuel Castañón

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Extraño cautivo // Conjurador perfeccionado:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it. (2023-04-14)
  • Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty. (2023-04-14)
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn. (2023-04-14)
  • If you don’t play the card, it will remain exiled. (2023-04-14)