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Anomalie captive {U}
Créature — anomalie
Défenseur
{3}{R/P} : Transformez l'Anomalie captive. N'activez que lorsque vous pourriez lancer un rituel. ({R/P} peut être payé au choix avec {R} ou 2 points de vie.)
Les chercheurs d'Izzet s'accordèrent pour confiner l'étrange anomalie jusqu'à ce qu'ils aient compris l'étendue de ses pouvoirs.
1/3
Conjurateur parachevé
Color Indicator: Blue and Red Créature — phyrexian et anomalie
Quand cette créature se transforme en Conjurateur parachevé, exilez la carte du dessus de votre bibliothèque. Jusqu'à la fin de votre prochain tour, vous pouvez jouer cette carte.
La milice du fourneau n'avait cure de telles précautions.
3/3
Illustrated by Manuel Castañón
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Anomalie captive // Conjurateur parachevé:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it. (2023-04-14)
- Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty. (2023-04-14)
- Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn. (2023-04-14)
- If you don’t play the card, it will remain exiled. (2023-04-14)