Captive Weird // Compleated Conjurer (March of the Machine #49)
Captive Weird // Compleated Conjurer (March of the Machine #49)

Bizzarria in Cattività {U}

Creatura — Bizzarria

Difensore

{3}{R/P}: Trasforma la Bizzarria in Cattività. Attiva solo come una stregoneria. ({R/P} può essere pagato con {R} o con 2 punti vita.)

I ricercatori Izzet decisero di tenere l'anomala bizzarria in isolamento finché non ne avessero compreso appieno i poteri.

1/3

Evocatore Completato

Color Indicator: Blue and Red Creatura — Bizzarria Phyrexiano

Quando questa creatura si trasforma nell'Evocatore Completato, esilia la prima carta del tuo grimorio. Fino alla fine del tuo prossimo turno, puoi giocare quella carta.

L'Armata della Fornace non esercitava tanta cautela.

3/3

Illustrated by Manuel Castañón

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Bizzarria in Cattività // Evocatore Completato:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it. (2023-04-14)
  • Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty. (2023-04-14)
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn. (2023-04-14)
  • If you don’t play the card, it will remain exiled. (2023-04-14)