Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
Illustrated by James Paick
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Notes and Rules Information for Spellgorger Weird:
- Spellgorger Weird’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2019-05-03)