18 cards where the name includes “silence”

Aura of Silence {1}{W}{W}

Enchantment

Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Illustrated by D. Alexander Gregory

Standard
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Commander

Bearer of Silence {1}{B}

Creature — Eldrazi

Devoid (This card has no color.)

When you cast this spell, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.)

Flying

Bearer of Silence can’t block.

2/1

Illustrated by Tyler Jacobson

Standard
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Commander

Bound in Silence {2}{W}

Tribal Enchantment — Rebel Aura

Enchant creature

Enchanted creature can’t attack or block.

A fight put off forever is already won.

Illustrated by William Simpson

Standard
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Chain of Silence {1}{W}

Instant

Prevent all damage target creature would deal this turn. That creature’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Illustrated by Randy Gallegos

Standard
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Commander

Deafening Silence {W}

Enchantment

Each player can’t cast more than one noncreature spell each turn.

“They have forsaken their vows. The edict of the Circle demands their voices be silenced.”
—Syr Tasdale, knight of Ardenvale

Illustrated by Igor Kieryluk

Standard
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Commander

Decree of Silence {6}{U}{U}

Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Illustrated by Adam Rex

Standard
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Commander

Etrata, the Silencer {2}{U}{B}

Legendary Creature — Vampire Assassin

Etrata, the Silencer can’t be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata’s owner shuffles Etrata into their library.

3/5

Watermark: Dimir

Illustrated by Bastien L. Deharme

Standard
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Commander

Kadena's Silencer {1}{U}

Creature — Naga Wizard

When Kadena’s Silencer is turned face up, counter all abilities your opponents control.

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

2/1

Illustrated by Torstein Nordstrand

Standard
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Commander

Linvala, Keeper of Silence {2}{W}{W}

Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can’t be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.

3/4

Illustrated by Igor Kieryluk

Standard
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Commander

Moment of Silence {W}

Instant

Target player skips their next combat phase this turn.

The silence commemorates not those who’ve died, but those about to.

Illustrated by Christopher Moeller

Standard
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Resounding Silence {3}{W}

Instant

Exile target attacking creature.

Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)

When you cycle Resounding Silence, exile up to two target attacking creatures.

Illustrated by Mark Zug

Standard
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Commander

Reverent Silence {3}{G}

Sorcery

If you control a Forest, rather than pay this spell’s mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Illustrated by Don Hazeltine

Standard
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Commander

Silence {W}

Instant

Your opponents can’t cast spells this turn. (Spells cast before this resolves are unaffected.)

“Take a quiet moment to reflect on your sins.” —Cleph, Order of Redeemed Souls

Illustrated by Wayne Reynolds

Standard
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Commander

Silence the Believers {2}{B}{B}

Instant

Strive — This spell costs {2}{B} more to cast for each target beyond the first.

Exile any number of target creatures and all Auras attached to them.

Illustrated by Slawomir Maniak

Standard
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Commander

Stony Silence {1}{W}

Enchantment

Activated abilities of artifacts can’t be activated.

The relic’s purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.

Illustrated by Mark Poole

Standard
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Swift Silence {2}{W}{U}{U}

Instant

Counter all other spells. Draw a card for each spell countered this way.

“This world may not know peace, but in my presence you will know quiet.” —Augustin IV

Watermark: Azorius

Illustrated by Greg Staples

Standard
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Commander

Temple of Silence

Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.

Illustrated by Adam Paquette

Standard
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Commander

Vectis Silencers {2}{U}

Artifact Creature — Human Rogue

{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Even on Esper, there are those who eschew the use of magic in favor of simpler methods.

1/2

Illustrated by Steven Belledin

Standard
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