Etrata, la Silenziatrice {2}{U}{B}
Creatura Leggendaria — Assassino Vampiro
Etrata, la Silenziatrice non può essere bloccata.
Ogniqualvolta Etrata infligge danno da combattimento a un giocatore, esilia una creatura bersaglio controllata da quel giocatore e metti un segnalino delitto su quella carta. Quel giocatore perde la partita se possiede tre o più carte esiliate con segnalini delitto. Il proprietario di Etrata rimescola Etrata nel proprio grimorio.
3/5
Watermark: Dimir
Illustrated by Bastien L. Deharme
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Etrata, la Silenziatrice:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the player controls no creatures, Etrata’s ability doesn’t resolve. Etrata remains on the battlefield and its owner doesn’t shuffle their library. The same is true if the target creature is an illegal target when Etrata’s ability tries to resolve. (2018-10-05)
- If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata’s owner shuffles their library. (2018-10-05)
- If Etrata’s ability exiles a token creature, it won’t count to determine whether three cards are exiled with hit counters. (2018-10-05)
- Etrata’s owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game. (2018-10-05)
- In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You’ll still shuffle your library. (2018-10-05)