1041 – 1060 of 1,092 cards where the card types include “warrior”

Volley Veteran (Jumpstart #369)

Volley Veteran {3}{R}

Creature — Goblin Warrior

When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

“Fill the sky with stuff!”

4/2

Illustrated by Craig J Spearing

Standard
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Voltaic Brawler (Kaladesh #189)

Voltaic Brawler {R}{G}

Creature — Human Warrior

When Voltaic Brawler enters, you get {E}{E} (two energy counters).

Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.

3/2

Illustrated by Raymond Swanland

Standard
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Vulshok Battlemaster (Mirrodin #110)

Vulshok Battlemaster {4}{R}

Creature — Human Warrior

Haste

When Vulshok Battlemaster enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn’t change.)

“I could demonstrate how the leonin sunsplicer works, but then you’d be too dead to buy one.”

2/2

Illustrated by Kev Walker

Standard
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Vulshok Refugee (New Phyrexia #101)

Vulshok Refugee {1}{R}{R}

Creature — Human Warrior

Protection from red

“I will carve my people’s vengeance on the face of Phyrexia.”

3/2

Watermark: Mirran

Illustrated by Wayne Reynolds

Standard
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Wandering Goblins (Conflux #76)

Wandering Goblins {2}{R}

Creature — Goblin Warrior

Domain{3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

0/3

Illustrated by Karl Kopinski

Standard
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Warchief Giant (Commander Anthology Volume II #127)

Warchief Giant {3}{R}{R}

Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/3

Illustrated by Slawomir Maniak

Standard
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Warden of the Chained (Theros Beyond Death #230)

Warden of the Chained {1}{R}{G}

Creature — Minotaur Warrior

Trample

Warden of the Chained can’t attack unless you control another creature with power 4 or greater.

“Strength, skill, rage—all have their limits, but patience can be infinite.”

4/4

Illustrated by Steve Prescott

Standard
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Warfire Javelineer (Jumpstart #370)

Warfire Javelineer {3}{R}

Creature — Minotaur Warrior

When Warfire Javelineer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Minotaurs favor magic that manifests as weapons wrapped in flame.

2/3

Illustrated by Yohann Schepacz

Standard
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Warg Rider (The Lord of the Rings: Tales of Middle-earth #826)

Warg Rider {4}{B}

Creature — Orc Warrior

Menace

Other Orcs and Goblins you control have menace.

At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

4/3

Illustrated by Pascal Quidault

Standard
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War-Name Aspirant (Khans of Tarkir #126)

War-Name Aspirant {1}{R}

Creature — Human Warrior

Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can’t be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

2/1

Watermark: Mardu

Illustrated by David Gaillet

Standard
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Warren-Scourge Elf (Lorwyn #241)

Warren-Scourge Elf {1}{G}

Creature — Elf Warrior

Protection from Goblins

“If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form.”
—Fiala, Gilt-Leaf winnower

1/1

Illustrated by Christopher Moeller

Standard
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Warrior Angel (Stronghold #24)

Warrior Angel {4}{W}{W}

Creature — Angel Warrior

Flying

Whenever Warrior Angel deals damage, you gain that much life.

She represents not hope, but hope’s desperate fury.

3/4

Illustrated by Brom

Standard
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Warrior en-Kor (Tempest Remastered #39)

Warrior en-Kor {W}{W}

Creature — Kor Warrior Knight

{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive kor people.

2/2

Illustrated by Stephen Daniele

Standard
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Warriors of Tiamat (Alchemy Horizons: Baldur's Gate #64)

Warriors of Tiamat {4}{R}

Creature — Dragon Warrior

Haste, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

4/2

Illustrated by David Auden Nash

Standard
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War-Torch Goblin (Ravnica: City of Guilds #151)

War-Torch Goblin {R}

Creature — Goblin Warrior

{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.

“In a town shaped by the subtle machinations and political intrigue of its guilds, it’s reassuring to see a goblin waving his torch and screaming about some nonsense or other.”
—Agrus Kos

1/1

Illustrated by Alex Horley-Orlandelli

Standard
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Wayta, Trainer Prodigy (The Lost Caverns of Ixalan Commander #7)

Wayta, Trainer Prodigy {R}{G}{W}

Legendary Creature — Human Warrior

Haste

{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

1/5

Illustrated by Magali Villeneuve

Standard
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Whirlpool Warrior (Planechase Anthology #29)

Whirlpool Warrior {2}{U}

Creature — Merfolk Warrior

When Whirlpool Warrior enters, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

2/2

Illustrated by Kev Walker

Standard
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Wild Nacatl (Duel Decks: Ajani vs. Nicol Bolas #4)

Wild Nacatl {G}

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

“The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood.”

1/1

Illustrated by Wayne Reynolds

Standard
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Wildslayer Elves (Shadowmoor #133)

Wildslayer Elves {3}{G}

Creature — Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

3/3

Illustrated by Dave Kendall

Standard
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Wildwood Escort (March of the Machine #216)

Wildwood Escort {4}{G}

Creature — Elf Warrior

When Wildwood Escort enters, return target creature or battle card from your graveyard to your hand.

If Wildwood Escort would die, exile it instead.

With Eldraine’s human knights called away to defend the courts, lost travelers were surprised to find themselves whisked to safety by the secretive folk of the wilds.

3/3

Illustrated by Taras Susak

Standard
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