10341 – 10360 of 14,549 cards where it’s legal in Penny Dreadful

Rosethorn Acolyte // Seasonal Ritual (Throne of Eldraine #174)

Rosethorn Acolyte {2}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

“Old battlefields make great gardens. So rich from the blood of the fallen.”

2/3

Seasonal Ritual {G}

Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Johannes Voss

Standard
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Rosethorn Halberd (Throne of Eldraine #175)

Rosethorn Halberd {G}

Artifact — Equipment

When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Kari Christensen

Standard
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Rosheen Meanderer (Iconic Masters #206)

Rosheen Meanderer {3}{R/G}

Legendary Creature — Giant Shaman

{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman’s ravings.

4/4

Illustrated by Aleksi Briclot

Standard
Alchemy
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Rotcrown Ghoul (Avacyn Restored #72)

Rotcrown Ghoul {4}{U}

Creature — Zombie

When Rotcrown Ghoul dies, target player mills five cards.

“Don’t look into its eyes. It’s thinking things no dead thing should think.”
—Captain Eberhart

3/3

Illustrated by Dave Kendall

Standard
Alchemy
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Rot Farm Mortipede (Murders at Karlov Manor #102)

Rot Farm Mortipede {3}{B}

Creature — Insect

Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.

Every week, the necropsy lab’s unclaimed bodies are transferred to the Golgari for “recycling.”

3/4

Illustrated by Loïc Canavaggia

Standard
Alchemy
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Rot Farm Skeleton (Dragon's Maze #98)

Rot Farm Skeleton {2}{B}{G}

Creature — Plant Skeleton

Rot Farm Skeleton can’t block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.

4/1

Watermark: Golgari

Illustrated by Maciej Kuciara

Standard
Alchemy
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Rotfeaster Maggot (Battlebond #157)

Rotfeaster Maggot {4}{B}

Creature — Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card’s toughness.

Is it at the top of the food chain or the bottom?

3/5

Illustrated by Yeong-Hao Han

Standard
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Rotisserie Elemental (Wilds of Eldraine #148)

Rotisserie Elemental {R}

Creature — Elemental

Menace

Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.

1/1

Illustrated by Leonardo Santanna

Standard
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Rotted Hulk (Journey into Nyx #81)

Rotted Hulk {3}{B}

Creature — Elemental

The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
The Theriad

2/5

Illustrated by Raymond Swanland

Standard
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Rotted Hystrix (New Phyrexia #120)

Rotted Hystrix {4}{G}

Creature — Phyrexian Beast

Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.

3/6

Watermark: Phyrexian

Illustrated by Dave Allsop

Standard
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Rottenheart Ghoul (Shadows over Innistrad #132)

Rottenheart Ghoul {3}{B}

Creature — Zombie

When Rottenheart Ghoul dies, target player discards a card.

“To die failing to save a loved one is just so sad—or, more to the point, pathetic.”
—Liliana Vess

2/4

Illustrated by Dave Kendall

Standard
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Rotting Fensnake (Innistrad #113)

Rotting Fensnake {3}{B}

Creature — Zombie Snake

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

5/1

Illustrated by Tomasz Jedruszek

Standard
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Rotting Giant (Odyssey #158)

Rotting Giant {1}{B}

Creature — Zombie Giant

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Wracked with rot, it wrecks and ruins.

3/3

Illustrated by Kev Walker

Standard
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Rotting Legion (Magic 2011 #115)

Rotting Legion {4}{B}

Creature — Zombie

Rotting Legion enters the battlefield tapped.

Zombies have one speed: shamble.

4/5

Illustrated by Carl Critchlow

Standard
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Rotting Mastodon (Khans of Tarkir #87)

Rotting Mastodon {4}{B}

Creature — Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

2/8

Illustrated by Nils Hamm

Standard
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Rotting Rats (Planechase #39)

Rotting Rats {1}{B}

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1

Illustrated by Dave Allsop

Standard
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Roughshod Mentor (Shadowmoor #128)

Roughshod Mentor {5}{G}

Creature — Giant Warrior

Green creatures you control have trample.

He didn’t hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

5/4

Illustrated by Steven Belledin

Standard
Alchemy
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Rouse the Mob (Journey into Nyx #109)

Rouse the Mob {R}

Instant

Strive — This spell costs {2}{R} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Illustrated by John Stanko

Standard
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Rousing Read (Core Set 2021 #67)

Rousing Read {2}{U}

Enchantment — Aura

Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.

Great literature can transport the reader.

Illustrated by Campbell White

Standard
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Roving Keep (Jumpstart #480)

Roving Keep {7}

Artifact Creature — Wall

Defender

{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn’t have defender.

“It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries.”
Beyond the Great Henge

5/7

Illustrated by Svetlin Velinov

Standard
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