8321 – 8340 of 9,979 cards where the rarity is equal to common

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Stirge (Commander Legends: Battle for Baldur's Gate #150)

Stirge {B}

Creature — Insect Bat

Flying

Stirge can’t block.

Blood Drain{1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.

“I will never complain about mosquitos again.”
—Imoen

1/1

Illustrated by Jamroz Gary

Standard
Alchemy
Pioneer
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Stirring Address (Modern Horizons #32)

Stirring Address {1}{W}

Instant

Target creature you control gets +2/+2 until end of turn.

Overload {5}{W} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

“For glory! For justice! For our queen!”

Illustrated by Volkan Baǵa

Standard
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Pioneer
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Stirring Bard (Commander Legends: Battle for Baldur's Gate #195)

Stirring Bard {3}{R}

Creature — Dragon Bard

Defender

When Stirring Bard enters the battlefield, you take the initiative.

Mantle of Inspiration{T}: Target creature gains menace and haste until end of turn.

At the first sign of danger, she breaks out the power chords.

0/4

Illustrated by Raluca Marinescu

Standard
Alchemy
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Stir the Grave (Betrayers of Kamigawa #85)

Stir the Grave {X}{B}

Sorcery

Return target creature card with mana value X or less from your graveyard to the battlefield.

“Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me.”
—Nighteyes, nezumi necromancer

Illustrated by Jim Nelson

Standard
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Stitched Assistant (Innistrad: Crimson Vow #81)

Stitched Assistant {2}{U}

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3/2

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
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Stitched Drake (Ultimate Masters #72)

Stitched Drake {1}{U}{U}

Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

“The best skaabs are more powerful and more beautiful than the sum of their parts.”
—Stitcher Geralf

3/4

Illustrated by Chris Rahn

Standard
Alchemy
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Stitched Mangler (Shadows over Innistrad #89)

Stitched Mangler {2}{U}

Creature — Zombie Horror

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

2/3

Illustrated by Dave Kendall

Standard
Alchemy
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Stitcher's Apprentice (Ultimate Masters #73)

Stitcher's Apprentice {1}{U}

Creature — Homunculus

{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

“Oglor create life, Oglor take it away. Oglor god! … until Master return.”

1/2

Illustrated by Johann Bodin

Standard
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Stockpiling Celebrant (Wilds of Eldraine #32)

Stockpiling Celebrant {2}{W}

Creature — Dwarf Knight

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner’s hand. If you do, scry 2.

“What? I’m saving it for later.”

3/2

Illustrated by Raluca Marinescu

Standard
Alchemy
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Stoic Builder (Shadows over Innistrad #231)

Stoic Builder {2}{G}

Creature — Human

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.

2/3

Illustrated by Howard Lyon

Standard
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Stoic Rebuttal (Modern Masters 2015 #59)

Stoic Rebuttal {1}{U}{U}

Instant

Metalcraft — This spell costs {1} less to cast if you control three or more artifacts.

Counter target spell.

Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.

Illustrated by Chris Rahn

Standard
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Stolen Vitality (Innistrad: Midnight Hunt #161)

Stolen Vitality {1}{R}

Instant

Target creature gets +3/+1 until end of turn. If it’s your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.

“There’s nothing like a good meal to really lift the spirit.”

Illustrated by Mike Bierek

Standard
Alchemy
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Stomper Cub (Rise of the Eldrazi #210)

Stomper Cub {3}{G}{G}

Creature — Beast

Trample

“This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice.”
—Samila, Murasa Expeditionary House

5/3

Illustrated by Karl Kopinski

Standard
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Stonebound Mentor (Strixhaven: School of Mages #239)

Stonebound Mentor {1}{R}{W}

Creature — Spirit Advisor

Whenever one or more cards leave your graveyard, scry 1.

Quintorius beamed, his mind eager to absorb every historical fact the spirit wanted to divulge.

3/3

Watermark: Lorehold

Illustrated by Svetlin Velinov

Standard
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Stonefare Crocodile (Duel Decks: Jace vs. Vraska #56)

Stonefare Crocodile {2}{G}

Creature — Crocodile

{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

The Izzet’s plans to exploit the undercity ran into a few stubborn obstacles.

3/2

Illustrated by Tomasz Jedruszek

Standard
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Stonefury (Commander Legends #203)

Stonefury {3}{R}{R}

Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Akoum can make any intruder look small.

Illustrated by Chris Rallis

Standard
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Stone Golem (Core Set 2020 #240)

Stone Golem {5}

Artifact Creature — Golem

The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator’s other, more tangible parts.

4/4

Illustrated by Martina Pilcerova

Standard
Alchemy
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Stonehands (Masters Edition II #151)

Stonehands {2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

{R}: Enchanted creature gets +1/+0 until end of turn.

“Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone.”
—Lovisa Coldeyes, Balduvian chieftain

Illustrated by Dan Frazier

Standard
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Stone Haven Medic (Battle for Zendikar #51)

Stone Haven Medic {1}{W}

Creature — Kor Cleric

{W}, {T}: You gain 1 life.

“These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight.”

1/3

Illustrated by Anna Steinbauer

Standard
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Stonehorn Dignitary (Magic 2012 #37)

Stonehorn Dignitary {3}{W}

Creature — Rhino Soldier

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

It did not escape the ambassador’s notice that the sound of war drums could also marshal the city to attention.

1/4

Illustrated by Dave Kendall

Standard
Alchemy
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