21 – 40 of 45 cards where the cards have a colorshifted frame

Merfolk Thaumaturgist (Planar Chaos #56)

Merfolk Thaumaturgist {2}{U}

Creature — Merfolk Wizard

{T}: Switch target creature’s power and toughness until end of turn.

“Blasted fishtails! It’s not enough that they meddle with my head, but they twist my body as well.”
—Tahngarth of the Weatherlight

1/2

Illustrated by Steve Prescott

Standard
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Mesa Enchantress (Planar Chaos #26)

Mesa Enchantress {1}{W}{W}

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

0/2

Illustrated by Randy Gallegos

Standard
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Molten Firebird (Planar Chaos #117)

Molten Firebird {4}{R}

Creature — Phoenix

Flying

When Molten Firebird dies, return it to the battlefield under its owner’s control at the beginning of the next end step and you skip your next draw step.

{4}{R}: Exile Molten Firebird.

2/2

Illustrated by Christopher Moeller

Standard
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Mycologist (Planar Chaos #27)

Mycologist {1}{W}

Creature — Human Druid

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2

Illustrated by Kev Walker

Standard
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Null Profusion (Planar Chaos #89)

Null Profusion {4}{B}{B}

Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

“Some say that time is cyclical and that history inevitably repeats. My will is my own. I won’t bow to fate.”
—Volrath

Illustrated by Kev Walker

Standard
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Ovinize (Planar Chaos #57)

Ovinize {1}{U}

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

“You wish for me to cow your enemies? I can do better than that … .”
—Teferi, second-level student

Illustrated by Terese Nielsen

Standard
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Piracy Charm (Planar Chaos #58)

Piracy Charm {U}

Instant

Choose one —

• Target creature gains islandwalk until end of turn. (It can’t be blocked as long as defending player controls an Island.)

• Target creature gets +2/-1 until end of turn.

• Target player discards a card.

Illustrated by John Avon

Standard
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Porphyry Nodes (Planar Chaos #28)

Porphyry Nodes {W}

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can’t be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

Illustrated by Alan Pollack

Standard
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Primal Plasma (Planar Chaos #59)

Primal Plasma {3}{U}

Creature — Elemental Shapeshifter

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.

*/*

Illustrated by Luca Zontini

Standard
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Prodigal Pyromancer (Planar Chaos #118)

Prodigal Pyromancer {2}{R}

Creature — Human Wizard

{T}: Prodigal Pyromancer deals 1 damage to any target.

“Learn to burn!”
—Institute of Arcane Studies motto

1/1

Illustrated by Jeremy Jarvis

Standard
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Pyrohemia (Planar Chaos #119)

Pyrohemia {2}{R}{R}

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

{R}: Pyrohemia deals 1 damage to each creature and each player.

Illustrated by Stephen Tappin

Standard
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Rathi Trapper (Planar Chaos #90)

Rathi Trapper {1}{B}

Creature — Human Rebel Rogue

{B}, {T}: Tap target creature.

Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature’s trap waiting to be exploited by unnatural minds.

1/2

Illustrated by Pete Venters

Standard
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Reckless Wurm (Planar Chaos #120)

Reckless Wurm {3}{R}{R}

Creature — Wurm

Trample

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.

4/4

Illustrated by Greg Staples

Standard
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Revered Dead (Planar Chaos #29)

Revered Dead {1}{W}

Creature — Spirit Soldier

{W}: Regenerate Revered Dead.

“The mists coalesced into silent warriors. We charged them and broke through their lines, only to see them swirl and re-form behind us.”
—Golas Mahr, black knight

1/1

Illustrated by Ron Spears

Standard
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Riptide Pilferer (Planar Chaos #60)

Riptide Pilferer {1}{U}

Creature — Merfolk Rogue

Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Illustrated by Steve Prescott

Standard
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Seal of Primordium (Planar Chaos #153)

Seal of Primordium {1}{G}

Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

“I am the simplifier, the root that drags all artifice to earth.”
—Seal inscription

Illustrated by Christopher Moeller

Standard
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Serendib Sorcerer (Planar Chaos #61)

Serendib Sorcerer {1}{U}{U}

Creature — Human Wizard

{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

“Even a dragon is humble as a kitten if it thinks itself a slave.”

1/1

Illustrated by Dan Murayama Scott

Standard
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Serra Sphinx (Planar Chaos #62)

Serra Sphinx {3}{U}{U}

Creature — Sphinx

Flying, vigilance

Sphinxes drink from the mystic meres of Serra’s realm, where their keen eyes watch reflections of what is and what is yet to come.

4/4

Illustrated by Daren Bader

Standard
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Shivan Wumpus (Planar Chaos #121)

Shivan Wumpus {3}{R}

Creature — Beast

Trample

When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner’s library.

It’s easier to move the village than to divert the wumpus.

6/6

Illustrated by Ron Spears

Standard
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Shrouded Lore (Planar Chaos #91)

Shrouded Lore {B}

Sorcery

Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can’t choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Illustrated by Kev Walker

Standard
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