Plasma Primordial {3}{U}
Criatura — Metamorfo Elemental
Conforme Plasma Primordial entra em jogo, ele se torna, à sua escolha, uma criatura 3/3, uma criatura 2/2 com a habilidade de voar, ou uma criatura 1/6 com a habilidade de defensor.
Tocasia retirou as engrenagens e ferramentas da mesa e então, diante dos olhos arregalados de seus dois irmãos, iniciou uma lição básica sobre mágica elemental.
*/*
Illustrated by Luca Zontini
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Plasma Primordial:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn't have flying or defender. (2021-03-19)
- If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect. (2021-03-19)
- If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy's own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example. (2021-03-19)