21 – 40 of 302 cards where the cards are multicolored and the colors > R and (the card types include “instant” or the card types include “sorcery”)

Blast of Genius (Ultimate Masters #197)

Blast of Genius {4}{U}{R}

Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card’s mana value to that permanent or player.

Ral Zarek’s brainstorms bring actual thunder and lightning.

Illustrated by Terese Nielsen

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Penny
Blightning (Masters 25 #198)

Blightning {1}{B}{R}

Sorcery

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker’s controller discards two cards.

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.

Watermark: Set Symbol

Illustrated by Thomas M. Baxa

Standard
Alchemy
Pioneer
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Modern
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Penny
Blood for the Blood God! (Warhammer 40,000 Commander #108)

Blood for the Blood God! {8}{B}{B}{R}

Instant

This spell costs {1} less to cast for each creature that died this turn.

Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Skulls for the Skull Throne.

Illustrated by Artur Nakhodkin

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Pauper
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Penny
Boros Charm (Outlaws of Thunder Junction Commander #216)

Boros Charm {R}{W}

Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Illustrated by Zoltan Boros

Standard
Alchemy
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Pauper
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Penny
Branching Bolt (Archenemy #82)

Branching Bolt {1}{R}{G}

Instant

Choose one or both —

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.

“Lightning lives in everything, in living flesh and growing things. It must be set free.”
—Rakka Mar

Illustrated by Vance Kovacs

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Penny
Brazen Boarding (Alchemy: Ixalan #23)
Spellbook

Brazen Boarding {2}{U}{R}

Sorcery

Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding’s spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.

Illustrated by Anthony Devine

Standard
Alchemy
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Modern
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Penny
Breaking // Entering (Dragon's Maze #124)

Breaking {U}{B}

Sorcery

Target player mills eight cards.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Dimir & Rakdos

Illustrated by Mathias Kollros

Standard
Alchemy
Pioneer
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Modern
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Penny
Break Out (Murders at Karlov Manor #190)

Break Out {R}{G}

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn’t put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

“Hey, kiddo. Your ride’s here.”

Illustrated by Daniel Correia

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Oathbreaker
Penny
Breath of Malfegor (Alara Reborn #35)

Breath of Malfegor {3}{B}{R}

Instant

Breath of Malfegor deals 5 damage to each opponent.

The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.

Illustrated by Vance Kovacs

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Penny
Brightflame (Ravnica: City of Guilds #194)

Brightflame {X}{R}{R}{W}{W}

Sorcery

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

“Let the pyres of the unbelievers light our way.”
—Razia

Watermark: Boros

Illustrated by Dave Dorman

Standard
Alchemy
Pioneer
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Modern
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Penny
Cabaretti Charm (Streets of New Capenna #173)

Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

Standard
Alchemy
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Penny
Cabaretti Confluence (New Capenna Commander #69)

Cabaretti Confluence {3}{R}{G}{W}

Sorcery

Choose three. You may choose the same mode more than once.

• Create a token that’s a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.

• Exile target artifact or enchantment.

• Creatures target player controls get +1/+1 and gain first strike until end of turn.

Watermark: Cabaretti

Illustrated by Jake Murray

Standard
Alchemy
Pioneer
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Modern
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Pauper
Oathbreaker
Penny
Call the Skybreaker (New Capenna Commander #333)

Call the Skybreaker {5}{U/R}{U/R}

Sorcery

Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
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Modern
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Oathbreaker
Penny
Campus Renovation (March of the Machine: The Aftermath #27)

Campus Renovation {3}{R}{W}

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Reconstructing the past is Lorehold’s specialty.

Illustrated by Robin Olausson

Standard
Alchemy
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Penny
Captain's Maneuver (Planechase #85)

Captain's Maneuver {X}{R}{W}

Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.

Illustrated by Ben Thompson

Standard
Alchemy
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Penny
Carnival // Carnage (Ravnica Allegiance #222)

Carnival {B/R}

Instant

Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent’s controller.

Carnage {2}{B}{R}

Sorcery

Carnage deals 3 damage to target opponent. That player discards two cards.

Watermark: Rakdos

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
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Modern
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Penny
Catch // Release (Dragon's Maze #125)

Catch {1}{U}{R}

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release {4}{R}{W}

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Izzet & Boros

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
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Modern
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Penny
Cauldron Dance (Commander 2017 #166)

Cauldron Dance {4}{B}{R}

Instant

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Illustrated by Donato Giancola

Standard
Alchemy
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Oathbreaker
Penny
Cerebral Vortex (Guildpact #107)

Cerebral Vortex {1}{U}{R}

Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they’ve drawn this turn.

Izzet brains and Izzet boilers: contents under pressure.

Watermark: Izzet

Illustrated by Jeremy Jarvis

Standard
Alchemy
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Penny
Chance for Glory (Guilds of Ravnica #159)

Chance for Glory {1}{R}{W}

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

“It is not your time. The Legion still needs your blade.”

Watermark: Boros

Illustrated by Bram Sels

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
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Timeless
Commander
Pauper
Oathbreaker
Penny