541 – 560 of 579 cards where the mana cost is greater than or equal to {C} or the text includes “{c}”

Ugin's Labyrinth (Modern Horizons 3 #233)

Ugin's Labyrinth

Land

Imprint — When Ugin’s Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand.

{T}: Add {C}. If a card is exiled with Ugin’s Labyrinth, add {C}{C} instead.

{T}: Return the exiled card to its owner’s hand.

Illustrated by Mark Poole

Unreleased This card will be released on 2024-06-07, it is not legal in any format until its release date approaches.

Aysen Abbey (Homelands #112)

Aysen Abbey

Land

{T}: Add {C}.

{1}, {T}: Add {W}.

{2}, {T}: Add {G} or {U}.

Serra’s gift to her people: a symbol of faith and hope.

Illustrated by Liz Danforth

Standard
Alchemy
Pioneer
Explorer
Modern
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An-Havva Township (Homelands #111)

An-Havva Township

Land

{T}: Add {C}.

{1}, {T}: Add {G}.

{2}, {T}: Add {R} or {W}.

Folk of good heart will always find a home.

Illustrated by Liz Danforth

Standard
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Wintermoon Mesa (Prophecy #143)

Wintermoon Mesa

Land

Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.

Dark is light and day is night When the winter moon shines.

Illustrated by Tom Wänerstrand

Standard
Alchemy
Pioneer
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Modern
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Ventifact Bottle (Mirage #323)

Ventifact Bottle {3}

Artifact

{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.

Illustrated by Ron Spencer

Part of the Reserved List

Standard
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Koskun Keep (Homelands #114)

Koskun Keep

Land

{T}: Add {C}.

{1}, {T}: Add {R}.

{2}, {T}: Add {B} or {G}.

Treachery and anarchy make poor partners.

Illustrated by Pat Lewis

Standard
Alchemy
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Urza's Fun House (Unfinity #199)

Urza's Fun House

Land — Urza's

{T}: Add {C}.

{T}: Add {∞}. Activate only once and only if you control an Urza’s Mine, an Urza’s Power-Plant, and an Urza’s Tower.

{7}, {T}: Head to AskUrza.com and click Urza’s Fun House.

Illustrated by Dmitry Burmak

Standard
Alchemy
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Modern
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Kozilek's Shrieker (Oath of the Gatewatch #73)

Kozilek's Shrieker {2}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Kozilek’s Shrieker gets +1/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures. {C} represents colorless mana.)

Listen to the sound of defeat.

3/2

Illustrated by Jason Felix

Standard
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Sunastian Falconer (Masters Edition III #178)

Sunastian Falconer {3}{R}{G}

Legendary Creature — Human Shaman

{T}: Add {C}{C}.

Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.

4/4

Illustrated by Christopher Rush

Standard
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Stalking Drone (Oath of the Gatewatch #124)

Stalking Drone {1}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.)

As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators.

2/2

Illustrated by Slawomir Maniak

Standard
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Maw of Kozilek (Oath of the Gatewatch #99)

Maw of Kozilek {3}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.)

“The Eldrazi make worse than ruins—they make a world where not even ruins stand.”
—Gideon Jura

2/5

Illustrated by Daarken

Standard
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Havoc Sower (Oath of the Gatewatch #71)

Havoc Sower {3}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.)

It grew with a terrible swiftness.

3/3

Illustrated by Svetlin Velinov

Standard
Alchemy
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Adarkar Unicorn (Ice Age #1)

Adarkar Unicorn {1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox

2/2

Illustrated by Quinton Hoover

Standard
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Breaker of Creation (Modern Horizons 3 #1)

Breaker of Creation {6}{C}{C}

Creature — Eldrazi

When you cast this spell, you gain 1 life for each colorless permanent you control.

Hexproof from each color

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

The shackles of reality were stifling. It would unmake all that had bound it.

8/4

Illustrated by Yohann Schepacz

Unreleased This card will be released on 2024-06-07, it is not legal in any format until its release date approaches.

Devourer of Destiny (Modern Horizons 3 #2)

Devourer of Destiny {5}{C}{C}

Creature — Eldrazi

You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.

When you cast this spell, exile target permanent that’s one or more colors.

6/6

Illustrated by Raph Lomotan

Unreleased This card will be released on 2024-06-07, it is not legal in any format until its release date approaches.

Spawn-Gang Commander (Modern Horizons 3 #140)

Spawn-Gang Commander {3}{R}{R}

Creature — Eldrazi Goblin

Devoid (This card has no color.)

When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with “Sacrifice this creature: Add {C}.”

{1}{C}, Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target.

2/2

Illustrated by Chris Seaman

Unreleased This card will be released on 2024-06-07, it is not legal in any format until its release date approaches.

Opening Ceremony (Unfinity #118)

Opening Ceremony {4}{R}{R}

Sorcery

Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

“Oooooh!”
—The crowd
“Aaaaaaaaah!”
—Also the crowd

Illustrated by Greg Bobrowski

Standard
Alchemy
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A-Base Camp (Zendikar Rising #A-257)

A-Base Camp

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Illustrated by Jokubas Uogintas

Standard
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A-Dungeon Descent (Adventures in the Forgotten Realms #A-255)

A-Dungeon Descent

Land

{T}: Add {C}.

{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Illustrated by Kasia 'Kafis' Zielińska

Standard
Alchemy
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A-Hall of Tagsin (The Brothers' War #A-263)

A-Hall of Tagsin

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{3}, {T}: Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Illustrated by Christian Dimitrov

Standard
Alchemy
Pioneer
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Modern
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