Zone de déflagration
Terrain
La Zone de déflagration arrive sur le champ de bataille avec un marqueur « charge » sur elle.
{T} : Ajoutez {C}.
{X}{X}, {T} : Mettez X marqueurs « charge » sur la Zone de déflagration.
{3}, {T}, sacrifiez la Zone de déflagration : Détruisez chaque permanent non-terrain ayant un coût converti de mana égal au nombre de marqueurs « charge » sur la Zone de déflagration.
Illustrated by Chris Ostrowski
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Zone de déflagration:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone's ability. (2019-05-03)
- Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0. (2019-05-03)
- If a permanent has {X} in its mana cost, X is considered to be 0. (2019-05-03)
- An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone's ability. (2022-10-14)
- Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0. (2022-10-14)
- If a permanent has {X} in its mana cost, X is considered to be 0. (2022-10-14)