Shining Armor (Throne of Eldraine #29)

Shining Armor {1}{W}

Artifact — Equipment

Flash

When Shining Armor enters, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Shining Armor:
  • Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped. (2019-10-04)
  • If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached. (2019-10-04)