Shining Armor {1}{W}
Artifact — Equipment
Flash
When Shining Armor enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Illustrated by Eric Deschamps
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Shining Armor:
- Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped. (2019-10-04)
- If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached. (2019-10-04)