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1 – 20 of 841 cards where the rarity is equal to common and the card types include “artifact”

+2 Mace (Adventures in the Forgotten Realms #1)

+2 Mace {1}{W}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The weight of this magic weapon falls heavy on the wicked.

Illustrated by Jarel Threat

Standard
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A-Ancestral Katana (Kamigawa: Neon Dynasty #A-1)

A-Ancestral Katana {1}{W}

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+2 and has “This creature has first strike as long as it’s attacking.”

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Daniel Ljunggren

Standard
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Abzan Banner (Khans of Tarkir #215)

Abzan Banner {3}

Artifact

{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Watermark: Abzan

Illustrated by Daniel Ljunggren

Standard
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A-Capenna Express (Streets of New Capenna #A-139)

A-Capenna Express {3}{G}

Artifact — Vehicle

Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/7

Illustrated by Viko Menezes

Standard
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Accomplished Automaton (Double Masters #230)

Accomplished Automaton {7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

Illustrated by Daarken

Standard
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Accorder's Shield (Scars of Mirrodin #136)

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Watermark: Mirran

Illustrated by Alan Pollack

Standard
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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
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Adarkar Sentinel (Masters Edition II #201)

Adarkar Sentinel {5}

Artifact Creature — Soldier

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry

3/3

Illustrated by Melissa A. Benson

Standard
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Adventuring Gear (Zendikar #195)

Adventuring Gear {1}

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

An explorer’s essentials in a wild world.

Illustrated by Howard Lyon

Standard
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Aegis Automaton (Aether Revolt #141)

Aegis Automaton {2}

Artifact Creature — Construct

{4}{W}: Return another target creature you control to its owner’s hand.

The streets of Ghirapur have become dangerous. It’s good to have a dependable companion.

0/3

Illustrated by Kieran Yanner

Standard
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Aeolipile (Masters Edition II #202)

Aeolipile {2}

Artifact

{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.

“Although fragile, the aeolipile could be quite destructive.”
Sarpadian Empires, vol. I

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Aeronaut's Wings (The Brothers' War #231)

Aeronaut's Wings {2}

Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.

Illustrated by Leon Tukker

Standard
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Aesthir Glider (Dominaria #209)

Aesthir Glider {3}

Artifact Creature — Bird Construct

Flying

Aesthir Glider can’t block.

An ancient device recovered from a thawing glacier high in the Karplusan mountains.

2/1

Illustrated by James Paick

Standard
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Aether Spellbomb (Jumpstart #456)

Aether Spellbomb {1}

Artifact

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner’s hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.

“Release that which was never caged.”
—Spellbomb inscription

Illustrated by Jim Nelson

Standard
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A-Jackhammer (Streets of New Capenna #A-111)

A-Jackhammer {R}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by John Severin Brassell

Standard
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A-Lantern of Revealing (Alchemy Horizons: Baldur's Gate #A-259)

A-Lantern of Revealing {3}

Artifact

{T}: Add one mana of any color.

{3}, {T}: Look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, you may put it on the bottom of your library.

Illustrated by Eytan Zana

Standard
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Alchemist's Vial (Magic Origins #220)

Alchemist's Vial {2}

Artifact

When Alchemist’s Vial enters the battlefield, draw a card.

{1}, {T}, Sacrifice Alchemist’s Vial: Target creature can’t attack or block this turn.

A weapon best suited for those with good aim and steady hands.

Illustrated by Lindsey Look

Standard
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Alloy Myr (Jumpstart #457)

Alloy Myr {3}

Artifact Creature — Myr

{T}: Add one mana of any color.

With or without witnesses, the suns continued their prismatic dance.

2/2

Illustrated by Matt Cavotta

Standard
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Alpha Myr (Mirrodin #142)

Alpha Myr {2}

Artifact Creature — Myr

First to charge, first to fight.

2/1

Illustrated by Dany Orizio

Standard
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Altar of the Pantheon (Theros Beyond Death #231)

Altar of the Pantheon {3}

Artifact

Your devotion to each color and each combination of colors is increased by one.

{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Illustrated by Jonas De Ro

Standard
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