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1 – 20 of 56 cards where the text includes “hexproof” and (the card types include “artifact” or the card types include “enchantment”)

Aegis of the Gods (Journey into Nyx #1)

Aegis of the Gods {1}{W}

Enchantment Creature — Human Soldier

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

Athreos cares little for the other gods’ conflict with mortals. He is concerned only with safe passage for the dead.

2/1

Illustrated by Yefim Kligerman

Standard
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Airtight Alibi (Murders at Karlov Manor #149)

Airtight Alibi {2}{G}

Enchantment — Aura

Flash

Enchant creature

When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected.

Enchanted creature gets +2/+2 and can’t become suspected.

Illustrated by Jeremy Wilson

Standard
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A-Jade Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-215)

A-Jade Orb of Dragonkind {2}{G}

Artifact

{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.

Illustrated by Olena Richards

Standard
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Alpha Authority (Gatecrash #114)

Alpha Authority {1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can’t be blocked by more than one creature.

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos’s rule.

Illustrated by Dave Kendall

Standard
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Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)
Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)

Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Color Indicator: Black Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Illustrated by Helge C. Balzer

Standard
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Aquatic Incursion (Rivals of Ixalan #32)

Aquatic Incursion {3}{U}

Enchantment

When Aquatic Incursion enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can’t be the targets of spells or abilities your opponents control.)

{3}{U}: Target Merfolk can’t be blocked this turn.

Illustrated by Jason Rainville

Standard
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Archetype of Endurance (Born of the Gods #116)

Archetype of Endurance {6}{G}{G}

Enchantment Creature — Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can’t have or gain hexproof.

Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

6/5

Illustrated by Slawomir Maniak

Standard
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Asceticism (Scars of Mirrodin #110)

Asceticism {3}{G}{G}

Enchantment

Creatures you control have hexproof.

{1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

“Let my ignominy build walls thicker than iron and stronger than darksteel.”
—Thrun, the last troll

Watermark: Mirran

Illustrated by Daarken

Standard
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As Luck Would Have It (Unstable #102)

As Luck Would Have It {G}

Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Illustrated by Milivoj Ćeran

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Autumnal Gloom // Ancient of the Equinox (Shadows over Innistrad #194)
Autumnal Gloom // Ancient of the Equinox (Shadows over Innistrad #194)

Autumnal Gloom {2}{G}

Enchantment

{B}: Mill a card.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Color Indicator: Green Creature — Treefolk

Trample, hexproof

“When the leaves fall and the nights grow cold, look elsewhere for firewood.”
—Ola of Lambholt

4/4

Illustrated by Jaime Jones

Standard
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Bilbo's Ring (The Lord of the Rings: Tales of Middle-earth #298)

Bilbo's Ring {3}

Legendary Artifact — Equipment

During your turn, equipped creature has hexproof and can’t be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Randy Gallegos

Standard
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Bleeding Effect (Assassin's Creed #51)

Bleeding Effect {2}{W}{B}

Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

“What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!”
—Clay Kaczmarek

Illustrated by Néstor Ossandón Leal

Standard
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Bonds of Mortality (Oath of the Gatewatch #128)

Bonds of Mortality {1}{G}

Enchantment

When Bonds of Mortality enters, draw a card.

{G}: Creatures your opponents control lose hexproof and indestructible until end of turn.

Jace discovered the leyline pattern needed to anchor Ulamog and Kozilek to reality, but it was Nissa who could trace it on her world.

Illustrated by Chris Rallis

Standard
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Champion's Helm (Commander Masters #375)

Champion's Helm {3}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)

Equip {1}

Illustrated by Alan Pollack

Standard
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Cloudform (Commander 2018 #83)

Cloudform {1}{U}{U}

Enchantment

When Cloudform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Enchanted creature has flying and hexproof.

Illustrated by Noah Bradley

Standard
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Cradle of Safety (Innistrad: Crimson Vow #54)

Cradle of Safety {1}{U}

Enchantment — Aura

Flash

Enchant creature you control

When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Illustrated by Howard Lyon

Standard
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Cryptothrall (Warhammer 40,000 Commander #155)

Cryptothrall {4}

Artifact Creature — Construct

Protector — Other artifact creatures you control have hexproof.

Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.

3/3

Illustrated by Henry Peters

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Crystalline Giant (New Capenna Commander #364)

Crystalline Giant {3}

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn’t have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

Illustrated by Jason Rainville

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Curator's Ward (Dominaria #49)

Curator's Ward {2}{U}

Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Josu Hernaiz

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Deeproot Pilgrimage (The Lost Caverns of Ixalan #52)

Deeproot Pilgrimage {1}{U}

Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

“These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?”

Illustrated by Rémi Jacquot

Standard
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