121 – 140 of 16,163 cards where the card types include “creature”

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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

Standard
Alchemy
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A-Demilich (Adventures in the Forgotten Realms #A-53)

A-Demilich {U}{U}{U}{U}

Creature — Skeleton Wizard

This spell costs {U} less to cast for each instant and sorcery spell you’ve cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/4

Illustrated by Daniel Zrom

Standard
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A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)
A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)

A-Devoted Grafkeeper {W}{U}

Creature — Human Peasant

When Devoted Grafkeeper enters, mill four cards.

Whenever you cast a spell from your graveyard, tap target creature you don’t control.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Departed Soulkeeper

Color Indicator: White and Blue Creature — Spirit

Flying

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.

3/1

Illustrated by Raoul Vitale

Standard
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Adéwalé, Breaker of Chains (Assassin's Creed #44)

Adéwalé, Breaker of Chains {1}{U}{B}

Legendary Creature — Human Assassin Pirate

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.

Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

4/1

Illustrated by Justyna Dura

Standard
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Adherent of Hope (Core Set 2021 #321)

Adherent of Hope {1}{W}

Creature — Human Soldier

At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.

“Basri has shown me the way forward, and I will follow.”

2/1

Illustrated by Dan Murayama Scott

Standard
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Adipose Offspring (Doctor Who #10)

Adipose Offspring {3}{W}

Creature — Alien

Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)

When Adipose Offspring enters, create a 2/2 white Alien creature token. If Adipose Offspring’s emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature’s toughness.

2/2

Illustrated by John Tedrick

Standard
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Admiral Beckett Brass (The Lost Caverns of Ixalan Commander #264)

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

“You and your ship will make a fine addition to my fleet.”

3/3

Illustrated by Jason Rainville

Standard
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Admiral Brass, Unsinkable (The Lost Caverns of Ixalan Commander #1)

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

Illustrated by Jason Rainville

Standard
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Admonition Angel (Zendikar Rising Commander #10)

Admonition Angel {3}{W}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.

6/6

Illustrated by Steve Argyle

Standard
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A-Dokuchi Silencer (Kamigawa: Neon Dynasty #A-95)

A-Dokuchi Silencer {1}{B}

Creature — Human Ninja

Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.

2/1

Illustrated by David Rapoza

Standard
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Adorable Kitten (Unsanctioned #1)

Adorable Kitten {W}

Host Creature — Cat

When this creature enters, roll a six-sided die. You gain life equal to the result.

1/1

Illustrated by Andrea Radeck

Standard
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Adorned Pouncer (Hour of Devastation #2)

Adorned Pouncer {1}{W}

Creature — Cat

Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

1/1

Illustrated by Slawomir Maniak

Standard
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A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (Innistrad: Crimson Vow #A-235)
A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (Innistrad: Crimson Vow #A-235)

A-Dorothea, Vengeful Victim {W}{U}

Legendary Creature — Spirit

Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

4/4

A-Dorothea's Retribution

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Enchanted creature has “Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that’s tapped and attacking. Sacrifice that token at end of combat.”

If Dorothea’s Retribution would be put into a graveyard from anywhere, exile it instead.

Illustrated by Marta Nael

Standard
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A-Dragonborn Looter (Alchemy Horizons: Baldur's Gate #A-117)

A-Dragonborn Looter {U}

Creature — Dragon Rogue

{1}, {T}: Draw a card, then discard a card.

1/2

Illustrated by Julio Reyna

Standard
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A-Dragon's Rage Channeler (Modern Horizons 2 #A-121)

A-Dragon's Rage Channeler {R}

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+0, has flying, and attacks each combat if able.

1/1

Illustrated by Martina Fačková

Standard
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A-Dreamshackle Geist (Innistrad: Crimson Vow #A-58)

A-Dreamshackle Geist {1}{U}{U}

Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn’t untap during its controller’s next untap step.

3/2

Illustrated by Andreas Zafiratos

Standard
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Adriana, Captain of the Guard (Dominaria United Commander #139)

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4

Illustrated by Chris Rallis

Standard
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Adric, Mathematical Genius (Doctor Who #33)

Adric, Mathematical Genius {1}{U}

Legendary Creature — Human Artificer

{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

Ultimate Sacrifice{1}{U}, Sacrifice Adric: Counter target activated or triggered ability.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

1/1

Illustrated by Billy Christian

Standard
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Adrix and Nev, Twincasters (Murders at Karlov Manor Commander #198)

Adrix and Nev, Twincasters {2}{G}{U}

Legendary Creature — Merfolk Wizard

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

2/2

Illustrated by Andrew Mar

Standard
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A-Dueling Coach (Strixhaven: School of Mages #A-15)

A-Dueling Coach {3}{W}

Creature — Human Monk

When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.

{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2

Illustrated by Caio Monteiro

Standard
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