541 – 560 of 630 cards where the mana cost is greater than or equal to {C} or the text includes “{c}”

Thief of Existence (Modern Horizons 3 #174)

Thief of Existence {1}{C}{G}

Creature — Eldrazi

Devoid (This card has no color.)

When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains “When this creature leaves the battlefield, target opponent draws a card.”

3/4

Illustrated by Raph Lomotan

Standard
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Thought-Knot Seer (Oath of the Gatewatch #9)

Thought-Knot Seer {3}{C}

Creature — Eldrazi

({C} represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.

When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

4/4

Illustrated by Svetlin Velinov

Standard
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Thought Vessel (Murders at Karlov Manor Commander #245)

Thought Vessel {2}

Artifact

You have no maximum hand size.

{T}: Add {C}.

Infinite possibilities contained in a finite space.

Illustrated by rk post

Standard
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Thran Dynamo (Commander Masters #415)

Thran Dynamo {4}

Artifact

{T}: Add {C}{C}{C}.

Urza’s metathran children were conceived, birthed, and nurtured by an integrated system of machines.

Illustrated by Ron Spears

Standard
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Thran Turbine (Urza's Saga #311)

Thran Turbine {1}

Artifact

At the beginning of your upkeep, you may add {C}{C}. You can’t spend this mana to cast spells.

When Urza asked the viashino what it did, they answered: “It hums.”

Illustrated by Brian Snõddy

Standard
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Throne of Makindi (Zendikar Rising #265)

Throne of Makindi

Land

{T}: Add {C}.

{1}, {T}: Put a charge counter on Throne of Makindi.

{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

Illustrated by Igor Kieryluk

Standard
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Throne of the High City (Murders at Karlov Manor Commander #307)

Throne of the High City

Land

{T}: Add {C}.

{4}, {T}, Sacrifice Throne of the High City: You become the monarch.

A shining symbol of Paliano’s true ruler—ambition.

Illustrated by Titus Lunter

Standard
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Titans' Nest (Ikoria: Lair of Behemoths #212)

Titans' Nest {1}{B}{G}{U}

Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that’s one or more colors without {X} in its mana cost.

Illustrated by Cliff Childs

Standard
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Tocasia's Dig Site (Murders at Karlov Manor Commander #308)

Tocasia's Dig Site

Land

{T}: Add {C}.

{3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sent by their noble parents to toughen up and learn something of the world’s past, Urza and Mishra instead uncovered Terisiare’s future.

Illustrated by Nadia Hurianova

Standard
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Tomb of the Spirit Dragon (Commander Masters #1048)

Tomb of the Spirit Dragon

Land

{T}: Add {C}.

{2}, {T}: You gain 1 life for each colorless creature you control.

“The voice calls me here, yet I see only bones. Is this more dragon trickery?”
—Sarkhan Vol

Illustrated by Sam Burley

Standard
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Tournament Grounds (Throne of Eldraine #248)

Tournament Grounds

Land

{T}: Add {C}.

{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

No one knows when the tournament began. All they know is that it will never end.

Illustrated by Cristi Balanescu

Standard
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Tower of the Magistrate (Mercadian Masques #330)

Tower of the Magistrate

Land

{T}: Add {C}.

{1}, {T}: Target creature gains protection from artifacts until end of turn.

Like the city, weakest at its foundation.

Illustrated by Thomas Gianni

Standard
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Tower Worker (The Brothers' War #255)

Tower Worker {3}

Artifact Creature — Assembly-Worker

Reach

{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.

Even Urza’s most mundane creations shared his obsession with perfection.

1/3

Illustrated by Gaboleps

Standard
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Tranquil Garden (Champions of Kamigawa #284)

Tranquil Garden

Land

{T}: Add {C}.

{T}: Add {G} or {W}. Tranquil Garden doesn’t untap during your next untap step.

Illustrated by John Avon

Standard
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Tranquil Landscape (Modern Horizons 3 #231)

Tranquil Landscape

Land

{T}: Add {C}.

{T}, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Illustrated by Randy Gallegos

Standard
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Transmogrant Altar (The Brothers' War #124)

Transmogrant Altar {3}

Artifact

{B}, {T}, Sacrifice a creature: Add {C}{C}{C}.

{2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.

“The human body—like any other machine—can be stripped for parts.”
—Ashnod

Illustrated by Dan Murayama Scott

Standard
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Treasure Map // Treasure Cove (The Lost Caverns of Ixalan #267)
Treasure Map // Treasure Cove (The Lost Caverns of Ixalan #267)

Treasure Map {2}

Artifact

{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Treasure Cove

Land

(Transforms from Treasure Map.)

{T}: Add {C}.

{T}, Sacrifice a Treasure: Draw a card.

Illustrated by Néstor Ossandón Leal

Standard
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Treasure Vault (Adventures in the Forgotten Realms #261)

Treasure Vault

Artifact Land

{T}: Add {C}.

{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.

There is wealth enough inside to cause the rise and the ruin of dynasties.

Illustrated by Johannes Voss

Standard
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Trenchpost (Modern Horizons 3 Commander #83)

Trenchpost

Land — Locus

{T}: Add {C}.

{3}, {T}: Target player mills a card for each Locus you control.

What once watched from among the clouds now lies buried and forgotten beneath an artificial sky.

Illustrated by Carlos Palma Cruchaga

Standard
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Tundra Fumarole (Kaldheim #156)

Tundra Fumarole {1}{R}{R}

Snow Sorcery

Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don’t lose this mana as steps and phases end. ({S} is mana from a snow source.)

The only thing that smells worse than troll is burnt troll.

Illustrated by Simon Dominic

Standard
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