Tournament Grounds

Land

{T}: Add {C}.

{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

No one knows when the tournament began. All they know is that it will never end.

Illustrated by Cristi Balanescu

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Tournament Grounds:
  • Mana produced by the second ability of Tournament Grounds can't be spent to activate abilities, including equip abilities. (2019-10-04)
  • If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card. (2019-10-04)