481 – 500 of 590 cards where the card types include “zombie”

Spiteful Returned (Born of the Gods #84)

Spiteful Returned {1}{B}

Enchantment Creature — Zombie

Bestow {3}{B} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.

1/1

Illustrated by Raymond Swanland

Standard
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Stillmoon Cavalier (Eventide #95)

Stillmoon Cavalier {1}{W/B}{W/B}

Creature — Zombie Knight

Protection from white and from black

{W/B}: Stillmoon Cavalier gains flying until end of turn.

{W/B}: Stillmoon Cavalier gains first strike until end of turn.

{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.

2/1

Illustrated by Christopher Moeller

Standard
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Stitched Assistant (Innistrad: Crimson Vow #81)

Stitched Assistant {2}{U}

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3/2

Illustrated by Andrey Kuzinskiy

Standard
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Stitched Drake (Ultimate Masters #72)

Stitched Drake {1}{U}{U}

Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

“The best skaabs are more powerful and more beautiful than the sum of their parts.”
—Stitcher Geralf

3/4

Illustrated by Chris Rahn

Standard
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Stitched Mangler (Shadows over Innistrad #89)

Stitched Mangler {2}{U}

Creature — Zombie Horror

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

2/3

Illustrated by Dave Kendall

Standard
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Stitcher's Supplier (Core Set 2019 #121)

Stitcher's Supplier {B}

Creature — Zombie

When Stitcher’s Supplier enters the battlefield or dies, mill three cards.

No part goes to waste.

1/1

Illustrated by Chris Seaman

Standard
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Stitchwing Skaab (Shadows over Innistrad #90)

Stitchwing Skaab {3}{U}

Creature — Zombie Horror

Flying

{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

“Amazing, isn’t it, how scraps can come together to create such a wonder?”
—Stitcher Geralf

3/1

Illustrated by Nils Hamm

Standard
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Storrev, Devkarin Lich (War of the Spark #219)

Storrev, Devkarin Lich {1}{B}{B}{G}

Legendary Creature — Zombie Elf Wizard

Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn’t put there this combat.

In times of war, only death flourishes.

5/4

Illustrated by Igor Kieryluk

Standard
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Stromgald Crusader (Coldsnap #71)

Stromgald Crusader {B}{B}

Creature — Zombie Knight

Protection from white

{B}: Stromgald Crusader gains flying until end of turn.

{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.

“The White-Shielders think their code justifies their actions. In truth it only binds their hands.”

2/1

Illustrated by Volkan Baǵa

Standard
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Stronghold Assassin (Tempest Remastered #120)

Stronghold Assassin {1}{B}{B}

Creature — Phyrexian Zombie Assassin

{T}, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1

Illustrated by Matthew D. Wilson

Standard
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Sultai Emissary (Fate Reforged #85)

Sultai Emissary {1}{B}

Creature — Zombie Warrior

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

To the Sultai, Ugin’s power was just one more resource to be exploited.

1/1

Watermark: Sultai

Illustrated by Mathias Kollros

Standard
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Suspicious Shambler (Jumpstart 2022 #27)

Suspicious Shambler {3}{B}

Creature — Zombie

{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.

It was the perfect disguise—at least until its stomach started moaning.

4/2

Illustrated by Javier Charro

Standard
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Sutured Ghoul (Magic 2012 #112)

Sutured Ghoul {4}{B}{B}{B}

Creature — Zombie

Trample

As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.

Sutured Ghoul’s power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

*/*

Illustrated by Carl Critchlow

Standard
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Tainted Adversary (Innistrad: Midnight Hunt #124)

Tainted Adversary {1}{B}

Creature — Zombie

Deathtouch

When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

2/3

Illustrated by Tuan Duong Chu

Standard
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Tato Farmer (Fallout #86)

Tato Farmer {2}{G}

Creature — Zombie Mutant Peasant

Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters.

{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

“Try one! They’re disgusting!”

1/4

Illustrated by Xavier Ribeiro

Standard
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Tattered Drake (Ravnica: City of Guilds #68)

Tattered Drake {4}{U}

Creature — Zombie Drake

Flying

{B}: Regenerate Tattered Drake.

“Drakes embody the worst of Ravnica: great potential, twisted by selfishness and greed.”
—Razia

2/2

Watermark: Dimir

Illustrated by Glenn Fabry

Standard
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Tattered Mummy (Game Night 2019 #34)

Tattered Mummy {1}{B}

Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life.

The dead who wander beyond the safety of the city crave only to spread their curse.

1/2

Illustrated by Slawomir Maniak

Standard
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Temp of the Damned (Unglued #38)

Temp of the Damned {2}{B}

Creature — Zombie

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can’t, sacrifice it.

“Not the graveyard shift again!”

3/3

Illustrated by Adam Rex

Standard
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Terrus Wurm (Return to Ravnica #80)

Terrus Wurm {6}{B}

Creature — Zombie Wurm

Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

“We follow it through its tunnels, and where it dies, we farm.”
—Mihas, spore druid

5/5

Watermark: Golgari

Illustrated by Cliff Childs

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The Fallen (Masters Edition #69)

The Fallen {1}{B}{B}{B}

Creature — Zombie

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

Magic often masters those who cannot master it.

2/3

Illustrated by Jesper Myrfors

Standard
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