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1 – 20 of 121 cards where the name includes “giant”

Axegrinder Giant {4}{R}{R}

Creature — Giant Warrior

The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.

6/4

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Beanstalk Giant {6}{G}

Creature — Giant

Beanstalk Giant’s power and toughness are each equal to the number of lands you control.

*/*

Fertile Footsteps {2}{G}

Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Jason A. Engle

Standard
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Belt of Giant Strength {1}{G}

Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.

Illustrated by Viko Menezes

Standard
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Benthic Giant {5}{U}

Creature — Giant

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

“Some fates you can see coming for you, plain as day, and there’s nothing you can do about them.”
—Callaphe the mariner

4/5

Illustrated by Jaime Jones

Standard
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Blind-Spot Giant {2}{R}

Creature — Giant Warrior

Blind-Spot Giant can’t attack or block unless you control another Giant.

Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional “Swing down and to your left.”

4/3

Illustrated by Jim Murray

Standard
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Bloodfray Giant {2}{R}{R}

Creature — Giant

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

The star performer of the Juri Revue, his shows have fans and blood spilling into the street.

4/3

Watermark: Rakdos

Illustrated by Steve Argyle

Standard
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Bonebreaker Giant {4}{R}

Creature — Giant

One thing’s for sure—his fists are harder than your skull.

4/4

Illustrated by Kev Walker

Standard
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Bonecrusher Giant {2}{R}

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell’s controller.

Not every tale ends in glory.

4/3

Stomp {1}{R}

Instant — Adventure

Damage can’t be prevented this turn. Stomp deals 2 damage to any target.

Illustrated by Victor Adame Minguez

Standard
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Boonweaver Giant {6}{W}

Creature — Giant Monk

When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.

4/4

Illustrated by Adam Paquette

Standard
Alchemy
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Modern
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Brine Giant {6}{U}

Creature — Giant

This spell costs {1} less to cast for each enchantment you control.

The oracles of Meletis foresaw neither its rise from the depths nor the destruction it would leave in its wake.

5/6

Illustrated by Yongjae Choi

Standard
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Modern
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Bulwark Giant {5}{W}

Creature — Giant Soldier

When Bulwark Giant enters the battlefield, you gain 5 life.

“Where did she come from? More importantly, are there more like her?”
—Gideon Jura

3/6

Illustrated by Victor Adame Minguez

Standard
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Modern
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Callous Giant {4}{R}{R}

Creature — Giant

If a source would deal 3 or less damage to Callous Giant, prevent that damage.

“The invasion has awoken slumbering mountains,” noted Urza. “Good. We can use all the help we can get.”

4/4

Illustrated by Mark Brill

Standard
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Cinder Giant {3}{R}

Creature — Giant

At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

“The giant wept tears of embers for the deaths of his allies.”
—Azeworai, “The Lonely Giant”

5/3

Illustrated by Rogério Vilela

Standard
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Cinderheart Giant {5}{R}{R}

Creature — Giant Berserker

Trample

When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

What fire giants lack in arcane prowess, they make up for with reckless, explosive rage.

7/6

Illustrated by Viktor Titov

Standard
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Craven Giant {2}{R}

Creature — Giant

Craven Giant can’t block.

What is high as a mountain and low as a snake?
—Dal riddle

4/1

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Craw Giant {3}{G}{G}{G}{G}

Creature — Giant

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. “Ho ho ho! Midgets! You think you can stand in my way?”

6/4

Illustrated by Christopher Rush

Standard
Alchemy
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Modern
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Crystalline Giant {3}

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn’t have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

Illustrated by Jason Rainville

Standard
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Cunning Giant {5}{R}

Creature — Giant

If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.

4/4

Illustrated by Jeffrey R. Busch

Standard
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Cyclopean Giant {2}{B}{B}

Creature — Zombie Giant

When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.

A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.

4/2

Illustrated by Mark Tedin

Standard
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Modern
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Desolation Giant {2}{R}{R}

Creature — Giant

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

3/3

Illustrated by Alan Pollack

Standard
Alchemy
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Modern
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