10281 – 10300 of 14,549 cards where it’s legal in Penny Dreadful

Robe of Mirrors (Tenth Edition #101)

Robe of Mirrors {U}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

Illustrated by Christopher Moeller

Standard
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Rob the Archives (Streets of New Capenna #122)

Rob the Archives {1}{R}

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Exile the top two cards of your library. You may play those cards this turn.

“Well, I guess stealth’s out of the question.”

Watermark: Maestros

Illustrated by Steve Argyle

Standard
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Rocco, Cabaretti Caterer (Streets of New Capenna #218)

Rocco, Cabaretti Caterer {X}{R}{G}{W}

Legendary Creature — Elf Druid

When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

They wouldn’t admit it, but some people join the Cabaretti just for the food.

3/1

Watermark: Cabaretti

Illustrated by Chris Seaman

Standard
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Rocco, Street Chef (March of the Machine: The Aftermath #44)

Rocco, Street Chef {R}{G}{W}

Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.

Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

2/4

Illustrated by Bram Sels

Standard
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Roc Egg (Commander 2019 #73)

Roc Egg {2}{W}

Creature — Bird Egg

Defender (This creature can’t attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.

A thin shell lies between the roc and a world of bite-sized treats.

0/3

Illustrated by Paul Bonner

Standard
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Rock Badger (Tenth Edition #226)

Rock Badger {4}{R}

Creature — Badger Beast

Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)

“As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all.”
—Ballista guard

3/3

Illustrated by Heather Hudson

Standard
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Rock Basilisk (Mirage #279)

Rock Basilisk {4}{R}{G}

Creature — Basilisk

Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

In the eastern reaches of Jamuraa are arrangements of massive stones. No one knows their origins—for certain.

4/5

Illustrated by Ian Miller

Part of the Reserved List

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Rockcaster Platoon (Shards of Alara #23)

Rockcaster Platoon {5}{W}{W}

Creature — Rhino Soldier

{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

“Aven bandits can be sly. You’ve got to fill the sky with boulders—and then seek cover immediately.”
—Knight-Captain Wyhorn

5/7

Illustrated by David Palumbo

Standard
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Rock Hydra (Masters Edition IV #133)

Rock Hydra {X}{R}{R}

Creature — Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

0/0

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Rock Jockey (Scourge #101)

Rock Jockey {2}{R}

Creature — Goblin

You can’t cast this spell if you’ve played a land this turn.

You can’t play lands if you’ve cast Rock Jockey this turn.

Goblins don’t know much about physics, but they know lots about falling and rocks.

3/3

Illustrated by Glen Angus

Standard
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Rockshard Elemental (Legions #109)

Rockshard Elemental {5}{R}{R}

Creature — Elemental

Double strike (This creature deals both first-strike and regular combat damage.)

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/3

Illustrated by Anthony S. Waters

Standard
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Rock Slide (Visions #92)

Rock Slide {X}{R}

Instant

Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.

“Good ol’ rock. Nothing beats rock.”
—Rhirhok, goblin archer

Illustrated by Mike Kerr

Standard
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Rockslide Ambush (Masters Edition IV #134)

Rockslide Ambush {1}{R}

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

Illustrated by Inoue Junichi

Standard
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Rockslide Elemental (Planechase #63)

Rockslide Elemental {2}{R}

Creature — Elemental

First strike

Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.

On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.

1/1

Illustrated by Joshua Hagler

Standard
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Rodeo Pyromancers (Outlaws of Thunder Junction #143)

Rodeo Pyromancers {3}{R}

Creature — Human Mercenary

Whenever you cast your first spell each turn, add {R}{R}.

“My citizens throw good money at them, and for what? Cheap tricks and collateral damage. Damnable Slickshot charlatans.”
—Baron Bertram Graywater

3/4

Illustrated by Kim Sokol

Standard
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Rod of Ruin (Magic 2014 #217)

Rod of Ruin {4}

Artifact

{3}, {T}: Rod of Ruin deals 1 damage to any target.

The good news is it’s so simple a goblin could use it. The bad news is it’s so simple a goblin could use it.

Illustrated by Mark Zug

Standard
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Rogue Class (Adventures in the Forgotten Realms #230)

Rogue Class {U}{B}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at it for as long as it remains exiled.

{1}{U}{B}: Level 2

Creatures you control have menace.

{2}{U}{B}: Level 3

You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

Illustrated by Véronique Meignaud

Standard
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Rogue Kavu (Ninth Edition #213)

Rogue Kavu {1}{R}

Creature — Kavu

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Every litter of kavu yields one cub that refuses to hunt with the pack.

1/1

Illustrated by Darrell Riche

Standard
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Rogues' Gallery (Streets of New Capenna #92)

Rogues' Gallery {2}{B}

Sorcery

For each color, return up to one target creature card of that color from your graveyard to your hand.

Between the five of them, they’d committed every crime on the books and invented a few new ones.

Illustrated by Matt Stewart

Standard
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Rogue's Gloves (Jumpstart #479)

Rogue's Gloves {2}

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Thievery requires subtlety, from the beginning of the heist to the end.

Illustrated by Cyril Van Der Haegen

Standard
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