701 – 720 of 801 cards where the colors is U and the mana value <= 2 and (the card types include “enchantment” or the card types include “instant” or the card types include “land” or the card types include “planeswalker” or the card types include “sorcery” or the card types inc…

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Teferi's Veil (Weatherlight #53)

Teferi's Veil {1}{U}

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

“I don’t like to speak ill of ‘walkers … but just what did Teferi think he was doing?”
—Ertai, wizard adept

Illustrated by Brom

Standard
Alchemy
Pioneer
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Modern
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Telekinesis (Masters Edition #52)

Telekinesis {U}{U}

Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.

Illustrated by Daniel Gelon

Part of the Reserved List

Standard
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Telepathy (Magic 2010 #74)

Telepathy {U}

Enchantment

Your opponents play with their hands revealed.

“The most disappointing thing about learning telepathy is finding out how boring people really are.”
—Teferi, fourth-level student

Illustrated by Matthew D. Wilson

Standard
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Telling Time (Commander 2018 #105)

Telling Time {1}{U}

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when “telling time” becomes “telling time what to do.”

Illustrated by Scott M. Fischer

Standard
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Test of Talents (Strixhaven: School of Mages #59)

Test of Talents {1}{U}

Instant

Counter target instant or sorcery spell. Search its controller’s graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Illustrated by Lie Setiawan

Standard
Alchemy
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Tezzeret's Reckoning (Alchemy: Phyrexia #7)

Tezzeret's Reckoning {1}{U}

Instant

Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.

Illustrated by Camille Alquier

Standard
Alchemy
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Thassa's Intervention (Theros Beyond Death #72)

Thassa's Intervention {X}{U}{U}

Instant

Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

• Counter target spell unless its controller pays twice {X}.

“I bring a flood that nothing can withstand.”

Illustrated by Zack Stella

Standard
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Thassa's Ire (Journey into Nyx #54)

Thassa's Ire {U}

Enchantment

{3}{U}: You may tap or untap target creature.

The sailor had never seen a god before. Now she had gazed upon Thassa. Shortly she would see Athreos, and then she would meet Erebos.

Illustrated by Chris Rahn

Standard
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Thassa's Rebuff (Born of the Gods #54)

Thassa's Rebuff {1}{U}

Instant

Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

To resist Thassa is to deny the rising tide.

Illustrated by Lucas Graciano

Standard
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The Modern Age // Vector Glider (Kamigawa: Neon Dynasty #66)
The Modern Age // Vector Glider (Kamigawa: Neon Dynasty #66)

The Modern Age {1}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Draw a card, then discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Vector Glider

Color Indicator: Blue Enchantment Creature — Spirit

Flying

It drifted from the spirit realm into a neon world full of new possibilities … and decided to stay.

2/3

Illustrated by Anastasia Ovchinnikova

Standard
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Thermal Flux (Coldsnap #49)

Thermal Flux {U}

Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn’t snow until end of turn.

Draw a card at the beginning of the next turn’s upkeep.

Illustrated by Jeff Miracola

Standard
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Think Twice (Outlaws of Thunder Junction Commander #119)

Think Twice {1}{U}

Instant

Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

“Either I know just the spell I need, or I’m about to.”

Illustrated by Anthony Francisco

Standard
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Thoughtlace (Fourth Edition #107)

Thoughtlace {U}

Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Illustrated by Mark Poole

Standard
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Thought Scour (Double Masters 2022 #65)

Thought Scour {U}

Instant

Target player mills two cards.

Draw a card.

He had glimpsed the truth of the Multiverse. Now if only he could remember it.

Illustrated by Julie Dillon

Standard
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Three Steps Ahead (Outlaws of Thunder Junction #75)

Three Steps Ahead {U}

Instant

Spree (Choose one or more additional costs.)

+ {1}{U} — Counter target spell.

+ {3} — Create a token that’s a copy of target artifact or creature you control.

+ {2} — Draw two cards, then discard a card.

She’d planned for every eventuality, with the obvious exception of failure.

Illustrated by Francisco Miyara

Standard
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Tidal Bore (Mercadian Masques #109)

Tidal Bore {1}{U}

Instant

You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost.

You may tap or untap target creature.

The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.

Illustrated by Frank Kelly Freas

Standard
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Tidal Flats (Fallen Empires #27a)

Tidal Flats {U}

Enchantment

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Illustrated by Rob Alexander

Standard
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Tidal Surge (Classic Sixth Edition #102)

Tidal Surge {1}{U}

Sorcery

Tap up to three target creatures without flying.

“It is nature that gives us our boundaries and nature that enforces them.”
—Eladamri, Lord of Leaves

Illustrated by Doug Chaffee

Standard
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Tightening Coils (Battle for Zendikar #86)

Tightening Coils {1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.

Illustrated by Tyler Jacobson

Standard
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Time and Tide (Visions #46)

Time and Tide {U}{U}

Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

“Time may heal all wounds, but what heals time?”
—Teferi

Illustrated by George Pratt

Standard
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