41 – 60 of 301 cards where the set is “lrw”

Changeling Hero (Lorwyn #9)

Changeling Hero {4}{W}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4/4

Illustrated by Jeff Miracola

Standard
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Changeling Titan (Lorwyn #200)

Changeling Titan {4}{G}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

7/7

Illustrated by Jesper Ejsing

Standard
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Cloudcrown Oak (Lorwyn #201)

Cloudcrown Oak {2}{G}{G}

Creature — Treefolk Warrior

Reach (This creature can block creatures with flying.)

“Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it’ll get swatted from here to Cloverdell.”
—Calydd, kithkin farmer

3/4

Illustrated by Rebecca Guay

Standard
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Cloudgoat Ranger (Lorwyn #10)

Cloudgoat Ranger {3}{W}{W}

Creature — Giant Warrior Ranger

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

Illustrated by Adam Rex

Standard
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Cloudthresher (Lorwyn #202)

Cloudthresher {2}{G}{G}{G}{G}

Creature — Elemental

Flash

Reach

When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.

Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

7/7

Illustrated by Christopher Moeller

Standard
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Colfenor's Plans (Lorwyn #106)

Colfenor's Plans {2}{B}{B}

Enchantment

When Colfenor’s Plans enters the battlefield, exile the top seven cards of your library face down.

You may look at the cards exiled with Colfenor’s Plans, and you may play lands and cast spells from among those cards.

Skip your draw step.

You can’t cast more than one spell each turn.

Illustrated by Darrell Riche

Standard
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Colfenor's Urn (Lorwyn #254)

Colfenor's Urn {3}

Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with Colfenor’s Urn, sacrifice it. If you do, return those cards to the battlefield under their owner’s control.

Illustrated by Jim Pavelec

Standard
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Consuming Bonfire (Lorwyn #161)

Consuming Bonfire {3}{R}{R}

Tribal Sorcery — Elemental

Choose one —

• Consuming Bonfire deals 4 damage to target non-Elemental creature.

• Consuming Bonfire deals 7 damage to target Treefolk creature.

“The elves use treefolk to drive us away. It is time to remove their tools.”
—Vessifrus, flamekin demagogue

Illustrated by Randy Gallegos

Standard
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Crib Swap (Lorwyn #11)

Crib Swap {2}{W}

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Illustrated by Brandon Dorman

Standard
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Crush Underfoot (Lorwyn #162)

Crush Underfoot {1}{R}

Tribal Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Five-toed grave
—Kithkin phrase meaning “a giant’s footprint”

Illustrated by Steven Belledin

Standard
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Cryptic Command (Lorwyn #56)

Cryptic Command {1}{U}{U}{U}

Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner’s hand.

• Tap all creatures your opponents control.

• Draw a card.

Illustrated by Wayne England

Standard
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Dauntless Dourbark (Lorwyn #203)

Dauntless Dourbark {3}{G}

Creature — Treefolk Warrior

Dauntless Dourbark’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

*/*

Illustrated by Jeremy Jarvis

Standard
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Dawnfluke (Lorwyn #12)

Dawnfluke {3}{W}

Creature — Elemental

Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.

Evoke {W} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

0/3

Illustrated by Mark Zug

Standard
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Modern
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Deathrender (Lorwyn #255)

Deathrender {4}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}

Illustrated by Martina Pilcerova

Standard
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Deeptread Merrow (Lorwyn #57)

Deeptread Merrow {1}{U}

Creature — Merfolk Rogue

{U}: Deeptread Merrow gains islandwalk until end of turn. (It can’t be blocked as long as defending player controls an Island.)

“My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning.”

2/1

Illustrated by Terese Nielsen & Philip Tan

Standard
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Dolmen Gate (Lorwyn #256)

Dolmen Gate {2}

Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Lorwyn’s stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.

Illustrated by Richard Sardinha

Standard
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Doran, the Siege Tower (Lorwyn #247)

Doran, the Siege Tower {W}{B}{G}

Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

“Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble.”

0/5

Illustrated by Mark Zug

Standard
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Dread (Lorwyn #107)

Dread {3}{B}{B}{B}

Creature — Elemental Incarnation

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

Whenever a creature deals damage to you, destroy it.

When Dread is put into a graveyard from anywhere, shuffle it into its owner’s library.

6/6

Illustrated by Matt Cavotta

Standard
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Dreamspoiler Witches (Lorwyn #108)

Dreamspoiler Witches {3}{B}

Creature — Faerie Wizard

Flying

Whenever you cast a spell during an opponent’s turn, you may have target creature get -1/-1 until end of turn.

At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.

2/2

Illustrated by Jeff Easley

Standard
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Modern
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Drowner of Secrets (Lorwyn #58)

Drowner of Secrets {2}{U}

Creature — Merfolk Wizard

Tap an untapped Merfolk you control: Target player mills a card.

Merrows consider themselves the keepers of Lorwyn’s past—and consider it their duty to edit when necessary.

1/3

Illustrated by Rebecca Guay

Standard
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