41 – 60 of 318 cards where the set is “cmd”

Buried Alive (Commander 2011 #74)

Buried Alive {2}{B}

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

Illustrated by Greg Staples

Standard
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Butcher of Malakir (Commander 2011 #75)

Butcher of Malakir {5}{B}{B}

Creature — Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

Illustrated by Jason Chan

Standard
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Call the Skybreaker (Commander 2011 #188)

Call the Skybreaker {5}{U/R}{U/R}

Sorcery

Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

Illustrated by Randy Gallegos

Standard
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Celestial Force (Commander 2011 #10)

Celestial Force {5}{W}{W}{W}

Creature — Elemental

At the beginning of each upkeep, you gain 3 life.

“Wishing upon only one star seems like a failure of imagination.”
—Vish Kal, Blood Arbiter

7/7

Illustrated by Véronique Meignaud

Standard
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Chain Reaction (Commander 2011 #113)

Chain Reaction {2}{R}{R}

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

“We train for the improbable, like lightning striking the same place twice, or striking everywhere at once.”
—Nundari, Sea Gate militia captain

Illustrated by Trevor Claxton

Standard
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Champion's Helm (Commander 2011 #244)

Champion's Helm {3}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)

Equip {1}

Illustrated by Alan Pollack

Standard
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Chaos Warp (Commander 2011 #114)

Chaos Warp {2}{R}

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

Illustrated by Trevor Claxton

Standard
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Chartooth Cougar (Commander 2011 #115)

Chartooth Cougar {5}{R}

Creature — Cat Beast

{R}: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4

Illustrated by Tony Szczudlo

Standard
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Chorus of the Conclave (Commander 2011 #189)

Chorus of the Conclave {4}{G}{G}{W}{W}

Legendary Creature — Dryad

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

“We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus.”

3/8

Illustrated by Brian Despain

Standard
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Chromeshell Crab (Commander 2011 #41)

Chromeshell Crab {4}{U}

Creature — Crab Beast

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

3/3

Illustrated by Ron Spencer

Standard
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Cleansing Beam (Commander 2011 #116)

Cleansing Beam {4}{R}

Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

“Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty.”
—Razia, Boros archangel

Illustrated by Pat Lee

Standard
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Cobra Trap (Commander 2011 #146)

Cobra Trap {4}{G}{G}

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell’s mana cost.

Create four 1/1 green Snake creature tokens.

Illustrated by Scott Chou

Standard
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Collective Voyage (Commander 2011 #147)

Collective Voyage {G}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Illustrated by Charles Urbach

Standard
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Colossal Might (Commander 2011 #190)

Colossal Might {R}{G}

Instant

Target creature gets +4/+2 and gains trample until end of turn.

“Never corner a barbarian. You become the path of least resistance.”
—Sarkhan Vol

Illustrated by Justin Sweet

Standard
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Comet Storm (Commander 2011 #117)

Comet Storm {X}{R}{R}

Instant

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Illustrated by Jung Park

Standard
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Command Tower (Commander 2011 #269)

Command Tower

Land

{T}: Add one mana of any color in your commander’s color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Illustrated by Ryan Yee

Standard
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Congregate (Commander 2011 #11)

Congregate {3}{W}

Instant

Target player gains 2 life for each creature on the battlefield.

“In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing.”
Song of All, canto 642

Illustrated by Mark Zug

Standard
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Conundrum Sphinx (Commander 2011 #42)

Conundrum Sphinx {2}{U}{U}

Creature — Sphinx

Flying

Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn’t, that player puts it on the bottom of their library.

4/4

Illustrated by Michael Komarck

Standard
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Court Hussar (Commander 2011 #43)

Court Hussar {2}{U}

Creature — Vedalken Knight

Vigilance

When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.

1/3

Illustrated by Ron Spears

Standard
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Crescendo of War (Commander 2011 #12)

Crescendo of War {3}{W}

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.

Attacking creatures get +1/+0 for each strife counter on Crescendo of War.

Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Illustrated by Daarken

Standard
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