21 – 40 of 28,279 cards where the cards aren’t masterpieces

Abattoir Ghoul (Duel Decks: Blessed vs. Cursed #50)

Abattoir Ghoul {3}{B}

Creature — Zombie

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature’s toughness.

Death took his humanity but not his skill with the knife.

3/2

Illustrated by Volkan Baǵa

Standard
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Abbey Gargoyles (Masters Edition II #1)

Abbey Gargoyles {2}{W}{W}{W}

Creature — Gargoyle

Flying, protection from red

“Though Serra has not been seen for twenty years, her gargoyles still watch over our city and punish the guilty.”
—Gulsen, abbey matron

3/4

Illustrated by Christopher Rush

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Abbey Griffin (Innistrad #1)

Abbey Griffin {3}{W}

Creature — Griffin

Flying, vigilance

“The darkness crawls with vampires and ghouls, but we are not without allies.”
—Mikaeus, the Lunarch

2/2

Illustrated by Jaime Jones

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Abbey Matron (Homelands #2a)

Abbey Matron {2}{W}

Creature — Human Cleric

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

“The Matrons are kindly souls, but don’t ask one for an ale.”
—Halina, Dwarven Trader

1/3

Illustrated by Mike Kimble

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Abbot of Keral Keep (Double Masters 2022 #100)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

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Abdel Adrian, Gorion's Ward (Commander Legends: Battle for Baldur's Gate #2)

Abdel Adrian, Gorion's Ward {4}{W}

Legendary Creature — Human Warrior

When Abdel Adrian, Gorion’s Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.

Choose a Background (You can have a Background as a second commander.)

4/4

Illustrated by Karl Kopinski

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Abduction (Classic Sixth Edition #55)

Abduction {2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner’s control.

Illustrated by Colin MacNeil

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Aberrant (Warhammer 40,000 Commander #86)

Aberrant {X}{1}{G}

Creature — Tyranid Mutant

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

0/0

Illustrated by Games Workshop

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Aberrant Mind Sorcerer (Adventures in the Forgotten Realms #44)

Aberrant Mind Sorcerer {4}{U}

Creature — Human Elf Shaman

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1—9 | You may put that card on top of your library.

10—20 | Return that card to your hand.

3/4

Illustrated by Lius Lasahido

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Aberrant Researcher // Perfected Form (Shadows over Innistrad #49)
Aberrant Researcher // Perfected Form (Shadows over Innistrad #49)

Aberrant Researcher {3}{U}

Creature — Human Insect

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

“Metamorphosis is a process.”
—Laboratory notes

3/2

Perfected Form

Color Indicator: Blue Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher’s lab, open, the pages flipping in the wind from a shattered window.

5/4

Illustrated by Nils Hamm

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Abeyance (Weatherlight #1)

Abeyance {1}{W}

Instant

Until end of turn, target player can’t cast instant or sorcery spells, and that player can’t activate abilities that aren’t mana abilities.

Draw a card.

“I’m too modest a wizard to reveal the full extent of my abilities.”
—Ertai, wizard adept

Illustrated by Thomas Gianni

Part of the Reserved List

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Abhorrent Overlord (Theros #75)

Abhorrent Overlord {5}{B}{B}

Creature — Demon

Flying

When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6

Illustrated by Slawomir Maniak

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Abiding Grace (Modern Horizons 2 #1)

Abiding Grace {2}{W}

Enchantment

At the beginning of your end step, choose one —

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.

“Into the smothering dark, Serra spoke a single word: ‘Hope.’”
Song of All, canto 2

Illustrated by Ravenna Tran

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A-Binding Geist // A-Spectral Binding (Innistrad: Crimson Vow #A-48)
A-Binding Geist // A-Spectral Binding (Innistrad: Crimson Vow #A-48)

A-Binding Geist {1}{U}

Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.

Disturb {U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

A-Spectral Binding

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Illustrated by Campbell White

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Abjure (Weatherlight #31)

Abjure {U}

Instant

As an additional cost to cast this spell, sacrifice a blue permanent.

Counter target spell.

Mirri’s hackles rose as Ertai continued expounding his virtues. “If that arrogant brat doesn’t shut up soon,” she growled to herself, “I’m going to have to kill him.”

Illustrated by Ted Naifeh

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A-Blessed Hippogriff // A-Tyr's Blessing (Alchemy Horizons: Baldur's Gate #A-85)

A-Blessed Hippogriff {3}{W}

Creature — Hippogriff

Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3

A-Tyr's Blessing {1}{W}

Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Leanna Crossan

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A-Blood Artist (Jumpstart #A-206)

A-Blood Artist {1}{B}

Creature — Vampire

Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.

0/1

Illustrated by Johannes Voss

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Abnormal Endurance (Core Set 2019 #85)

Abnormal Endurance {1}{B}

Instant

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”

Tenacity prevails when hopes die.

Illustrated by Tomasz Jedruszek

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Aboleth Spawn (Commander Legends: Battle for Baldur's Gate #662)

Aboleth Spawn {2}{U}

Creature — Fish Horror

Flash

Ward {2}

Probing Telepathy — Whenever a creature entering the battlefield under an opponent’s control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

2/3

Illustrated by Sam Burley

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Abolish (Duel Decks: Elspeth vs. Tezzeret #29)

Abolish {1}{W}{W}

Instant

You may discard a Plains card rather than pay this spell’s mana cost.

Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

Illustrated by Kev Walker

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