21 – 40 of 269 cards where the set is “zen”

Bog Tatters (Zendikar #84)

Bog Tatters {4}{B}

Creature — Wraith

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

A wraith is a tale of brutal slaying told anew whenever it finds a victim.

4/2

Illustrated by Daarken

Standard
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Bold Defense (Zendikar #3)

Bold Defense {2}{W}

Instant

Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Illustrated by Scott Chou

Standard
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Brave the Elements (Zendikar #4)

Brave the Elements {W}

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

“Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri.”
—Zahr Gada, Halimar expedition leader

Illustrated by Goran Josic

Standard
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Burst Lightning (Zendikar #119)

Burst Lightning {R}

Instant

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Illustrated by Vance Kovacs

Standard
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Caller of Gales (Zendikar #43)

Caller of Gales {U}

Creature — Merfolk Wizard

{1}{U}, {T}: Target creature gains flying until end of turn.

“Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go.”

1/1

Illustrated by Alex Horley-Orlandelli

Standard
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Cancel (Zendikar #44)

Cancel {1}{U}{U}

Instant

Counter target spell.

Zendikar’s volatile mana is the basis for many spectacular spells—and some equally astonishing failures.

Illustrated by Scott Chou

Standard
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Caravan Hurda (Zendikar #5)

Caravan Hurda {4}{W}

Creature — Giant

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

“Not too bright, but good enough for the job required—carrying and walking in a straight line.”
—Bruse Tarl, Goma Fada nomad

1/5

Illustrated by Dave Kendall

Standard
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Carnage Altar (Zendikar #198)

Carnage Altar {2}

Artifact

{3}, Sacrifice a creature: Draw a card.

“In these bloodstains I will find the fingerprints of our oppressors.”
—Anowon, the Ruin Sage

Illustrated by James Paick

Standard
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Celestial Mantle (Zendikar #6)

Celestial Mantle {3}{W}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller’s life total.

Upon such armor, even a mountain would break.

Illustrated by Steve Argyle

Standard
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Chandra Ablaze (Zendikar #120)

Chandra Ablaze {4}{R}{R}

Legendary Planeswalker — Chandra

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.

−2: Each player discards their hand, then draws three cards.

−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Loyalty: 5

Illustrated by Steve Argyle

Standard
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Cliff Threader (Zendikar #7)

Cliff Threader {1}{W}

Creature — Kor Scout

Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)

“The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below.”

2/1

Illustrated by Paul Bonner

Standard
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Cobra Trap (Zendikar #160)

Cobra Trap {4}{G}{G}

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell’s mana cost.

Create four 1/1 green Snake creature tokens.

Illustrated by Scott Chou

Standard
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Conqueror's Pledge (Zendikar #8)

Conqueror's Pledge {2}{W}{W}{W}

Sorcery

Kicker {6} (You may pay an additional {6} as you cast this spell.)

Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Illustrated by Kev Walker

Standard
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Cosi's Trickster (Zendikar #45)

Cosi's Trickster {U}

Creature — Merfolk Wizard

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi’s Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

1/1

Illustrated by Igor Kieryluk

Standard
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Crypt of Agadeem (Zendikar #212)

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B}.

{2}, {T}: Add {B} for each black creature card in your graveyard.

Illustrated by Jason Felix

Standard
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Crypt Ripper (Zendikar #85)

Crypt Ripper {2}{B}{B}

Creature — Shade

Haste

{B}: Crypt Ripper gets +1/+1 until end of turn.

The tender light of the living quickens the pulse of the dead.

2/2

Illustrated by Dave Kendall

Standard
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Day of Judgment (Zendikar #9)

Day of Judgment {2}{W}{W}

Sorcery

Destroy all creatures.

“I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine.”
—Sorin Markov

Illustrated by Vincent Proce

Standard
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Demolish (Zendikar #121)

Demolish {3}{R}

Sorcery

Destroy target artifact or land.

“This is why I hate settlements. They lull you into a false sense of security.”
—Yon Basrel, Oran-Rief survivalist

Illustrated by John Avon

Standard
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Desecrated Earth (Zendikar #86)

Desecrated Earth {4}{B}

Sorcery

Destroy target land. Its controller discards a card.

“The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out.”
—Javad Nasrin, Ondu relic hunter

Illustrated by Daarken

Standard
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Devout Lightcaster (Zendikar #10)

Devout Lightcaster {W}{W}{W}

Creature — Kor Cleric

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

“Goddess, grant us light to banish the world’s shadows.”
—Prayer to Kamsa

2/2

Illustrated by Shelly Wan

Standard
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