21 – 40 of 249 cards where the set is “m12”

Azure Mage (Magic 2012 #45)

Azure Mage {1}{U}

Creature — Human Wizard

{3}{U}: Draw a card.

“We draw our power from the infinite ocean of the mind, where all manner of things can be conceived.”
—Azure creed

2/1

Illustrated by Izzy

Standard
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Belltower Sphinx (Magic 2012 #46)

Belltower Sphinx {4}{U}

Creature — Sphinx

Flying

Whenever a source deals damage to Belltower Sphinx, that source’s controller mills that many cards.

2/5

Illustrated by Jim Nelson

Standard
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Modern
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Benalish Veteran (Magic 2012 #10)

Benalish Veteran {2}{W}

Creature — Human Soldier

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

“One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world.”

2/2

Illustrated by Steven Belledin

Standard
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Modern
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Birds of Paradise (Magic 2012 #165)

Birds of Paradise {G}

Creature — Bird

Flying

{T}: Add one mana of any color.

“The gods used their feathers to paint all the colors of the world.”
—Yare-Tiva, warden of Gramur forest

0/1

Illustrated by Marcelo Vignali

Standard
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Bloodlord of Vaasgoth (Magic 2012 #82)

Bloodlord of Vaasgoth {3}{B}{B}

Creature — Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

3/3

Illustrated by Greg Staples

Standard
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Modern
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Blood Ogre (Magic 2012 #122)

Blood Ogre {2}{R}

Creature — Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

2/2

Illustrated by Christopher Moeller

Standard
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Modern
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Bloodrage Vampire (Magic 2012 #83)

Bloodrage Vampire {2}{B}

Creature — Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

The most genteel facades hide the most abominable desires.

3/1

Illustrated by Steve Prescott

Standard
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Modern
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Blood Seeker (Magic 2012 #81)

Blood Seeker {1}{B}

Creature — Vampire Shaman

Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life.

A drop now is all he needs to find you later.

1/1

Illustrated by Greg Staples

Standard
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Modern
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Bonebreaker Giant (Magic 2012 #123)

Bonebreaker Giant {4}{R}

Creature — Giant

One thing’s for sure—his fists are harder than your skull.

4/4

Illustrated by Kev Walker

Standard
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Bountiful Harvest (Magic 2012 #166)

Bountiful Harvest {4}{G}

Sorcery

You gain 1 life for each land you control.

“When we fail to see the beauty in every tree, we are no better than humans.”
—Saelia, elvish scout

Illustrated by Jason Chan

Standard
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Modern
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Brindle Boar (Magic 2012 #167)

Brindle Boar {2}{G}

Creature — Boar

Sacrifice Brindle Boar: You gain 4 life.

“Tell the cooks to prepare the fires. Tonight we feast!”
—Tolar Wolfbrother, Krosan tracker

2/2

Illustrated by Dave Allsop

Standard
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Modern
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Brink of Disaster (Magic 2012 #84)

Brink of Disaster {2}{B}{B}

Enchantment — Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

“When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push.”
—Liliana Vess

Illustrated by Alex Horley-Orlandelli

Standard
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Modern
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Buried Ruin (Magic 2012 #224)

Buried Ruin

Land

{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Illustrated by Franz Vohwinkel

Standard
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Call to the Grave (Magic 2012 #85)

Call to the Grave {4}{B}

Enchantment

At the beginning of each player’s upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Illustrated by Daarken

Standard
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Modern
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Carnage Wurm (Magic 2012 #168)

Carnage Wurm {6}{G}

Creature — Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

6/6

Illustrated by Dave Kendall

Standard
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Celestial Purge (Magic 2012 #11)

Celestial Purge {1}{W}

Instant

Exile target black or red permanent.

“A world without evil? Boring. Give me vile fiends to smite and banish any day.”
—Sarlena, paladin of the Northern Verge

Illustrated by David Palumbo

Standard
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Cemetery Reaper (Magic 2012 #86)

Cemetery Reaper {1}{B}{B}

Creature — Zombie

Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2

Illustrated by Dave Allsop

Standard
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Modern
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Chandra's Outrage (Magic 2012 #125)

Chandra's Outrage {2}{R}{R}

Instant

Chandra’s Outrage deals 4 damage to target creature and 2 damage to that creature’s controller.

Chandra never believed in using her “inside voice.”

Illustrated by Christopher Moeller

Standard
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Chandra's Phoenix (Magic 2012 #126)

Chandra's Phoenix {1}{R}{R}

Creature — Phoenix

Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra’s Phoenix from your graveyard to your hand.

2/2

Illustrated by Aleksi Briclot

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Penny