Cemetery Reaper {1}{B}{B}
Creature — Zombie
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
Illustrated by Dave Allsop
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Cemetery Reaper, ARC #12 |
Zombie Token, TFDN #15 |
Prints | USD | EUR | TIX |
---|---|---|---|
Starter Commander Decks | $1.15 | €0.94 | 0.37 |
Midnight Hunt Commander | $1.33 | €0.85 | |
Magic 2012 | $0.71 | €0.82 | 0.02 |
Archenemy | $0.96 | €1.26 | |
Magic 2010 | $0.70 | €0.98 | 0.02 |
View all prints → |
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Notes and Rules Information for Cemetery Reaper:
- Cemetery Reaper grants +1/+1 to all other Zombie creatures you control, not just the ones its ability puts onto the battlefield. (2009-10-01)
- The creature card in a graveyard is exiled as part of the activated ability's effect, not as a cost. If that card has left the graveyard by the time the ability would resolve, the ability doesn't resolve and you don't get a Zombie token. (2009-10-01)
- A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards. (2009-10-01)