Châtiment d'Héliode {1}{W}
Enchantement : aura
Enchanter : créature
Le Châtiment d'Héliode arrive sur le champ de bataille avec quatre marqueurs « labeur » sur lui.
La créature enchantée ne peut ni attaquer ni bloquer. Elle perd toutes ses capacités et a « {T} : Retirez un marqueur « labeur » du Châtiment d'Héliode. Ensuite, s'il n'a pas de marqueur « labeur » sur lui, détruisez le Châtiment d'Héliode. »
DailyMTG Story Spotlight
Illustrated by Aleksi Briclot
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Châtiment d'Héliode:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability. (2020-01-24)
- If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0. (2020-01-24)
- If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one. (2020-01-24)