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1 – 20 of 269 cards where the card types include “creature” and the color identity ≤ G and the mana value > 6

Accomplished Automaton (Double Masters #230)

Accomplished Automaton {7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

Illustrated by Daarken

Standard
Alchemy
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Modern
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A-Earthquake Dragon (Alchemy Horizons: Baldur's Gate #A-209)

A-Earthquake Dragon {14}{G}

Creature — Elemental Dragon

This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.

Flying, trample

{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.

10/10

Illustrated by Johan Grenier

Standard
Alchemy
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Aether Searcher (Conspiracy #53)

Aether Searcher {7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

6/4

Watermark: Conspiracy Seal

Illustrated by James Paick

Standard
Alchemy
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Aetherwind Basker (Aether Revolt #104)

Aetherwind Basker {4}{G}{G}{G}

Creature — Lizard

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.

Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.

Its frill inspired the design of efficient aether collectors.

7/7

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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Allosaurus Rider (Duel Decks Anthology: Elves vs. Goblins #2)

Allosaurus Rider {5}{G}{G}

Creature — Elf Warrior

You may exile two green cards from your hand rather than pay this spell’s mana cost.

Allosaurus Rider’s power and toughness are each equal to 1 plus the number of lands you control.

1+*/1+*

Illustrated by Daren Bader

Standard
Alchemy
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Altar Golem (Eventide #166)

Altar Golem {7}

Artifact Creature — Golem

Trample

Altar Golem’s power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn’t untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

*/*

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Ancient Brontodon (Ixalan #175)

Ancient Brontodon {6}{G}{G}

Creature — Dinosaur

It is taller than all but the tallest trees, and older than all but the oldest.

9/9

Illustrated by Jakub Kasper

Standard
Alchemy
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Ancient Bronze Dragon (Commander Legends: Battle for Baldur's Gate #214)

Ancient Bronze Dragon {5}{G}{G}

Creature — Elder Dragon

Flying

Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

7/7

Illustrated by Johan Grenier

Standard
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Ancient Imperiosaur (March of the Machine #174)

Ancient Imperiosaur {5}{G}{G}

Creature — Dinosaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Trample, ward {2}

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

6/6

Illustrated by Piotr Foksowicz

Standard
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Ancient Ooze (Scourge #112)

Ancient Ooze {5}{G}{G}

Creature — Ooze

Ancient Ooze’s power and toughness are each equal to the total mana value of other creatures you control.

The ooze has always been. The ooze will always be.

*/*

Illustrated by Erica Gassalasca-Jape

Standard
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Ancient Stone Idol (Murders at Karlov Manor Commander #222)

Ancient Stone Idol {10}

Artifact Creature — Golem

Flash

This spell costs {1} less to cast for each attacking creature.

Trample

When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

12/12

Illustrated by Josh Hass

Standard
Alchemy
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Modern
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Angelic Rocket (Unstable #139)

Angelic Rocket {8}

Host Artifact Creature — Angel

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

4/4

Illustrated by Carl Critchlow

Standard
Alchemy
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Annoyed Altisaur (Modern Horizons 3 #284)

Annoyed Altisaur {5}{G}{G}

Creature — Dinosaur

Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

It pairs a long neck with a short temper.

6/5

Watermark: Set Symbol

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Apex Altisaur (The Lost Caverns of Ixalan Commander #232)

Apex Altisaur {7}{G}{G}

Creature — Dinosaur

When Apex Altisaur enters the battlefield, it fights up to one target creature you don’t control.

Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don’t control.

It brings belligerence to new heights.

10/10

Illustrated by Simon Dominic

Standard
Alchemy
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Modern
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Apex Devastator (Commander Legends #217)

Apex Devastator {8}{G}{G}

Creature — Chimera Hydra

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

10/10

Illustrated by Svetlin Velinov

Standard
Alchemy
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Arashin War Beast (Fate Reforged #123)

Arashin War Beast {5}{G}{G}

Creature — Beast

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

6/6

Watermark: Abzan

Illustrated by Eric Deschamps

Standard
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Arboretum Elemental (Guilds of Ravnica #122)

Arboretum Elemental {7}{G}{G}

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

7/5

Watermark: Selesnya

Illustrated by James Paick

Standard
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Arcbound Lancer (Darksteel #98)

Arcbound Lancer {7}

Artifact Creature — Beast

First strike

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by John Avon

Standard
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Arcbound Overseer (Darksteel #99)

Arcbound Overseer {8}

Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Carl Critchlow

Standard
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Archetype of Endurance (Born of the Gods #116)

Archetype of Endurance {6}{G}{G}

Enchantment Creature — Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can’t have or gain hexproof.

Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

6/5

Illustrated by Slawomir Maniak

Standard
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Modern
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