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1 – 20 of 269 cards where the set is “zen”

Adventuring Gear (Zendikar #195)

Adventuring Gear {1}

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

An explorer’s essentials in a wild world.

Illustrated by Howard Lyon

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Aether Figment (Zendikar #40)

Aether Figment {1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can’t be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

Illustrated by Thomas M. Baxa

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Pauper
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Akoum Refuge (Zendikar #210)

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.

Illustrated by Fred Fields

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Archive Trap (Zendikar #41)

Archive Trap {3}{U}{U}

Instant — Trap

If an opponent searched their library this turn, you may pay {0} rather than pay this spell’s mana cost.

Target opponent mills thirteen cards.

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Pauper
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Penny
Archmage Ascension (Zendikar #42)

Archmage Ascension {2}{U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Armament Master (Zendikar #1)

Armament Master {W}{W}

Creature — Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

“We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips …”

2/2

Illustrated by Steven Belledin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Arrow Volley Trap (Zendikar #2)

Arrow Volley Trap {3}{W}{W}

Instant — Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell’s mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Bala Ged Thief (Zendikar #79)

Bala Ged Thief {3}{B}

Creature — Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

2/2

Illustrated by Matt Cavotta

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
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Baloth Cage Trap (Zendikar #156)

Baloth Cage Trap {3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell’s mana cost.

Create a 4/4 green Beast creature token.

Illustrated by Austin Hsu

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Baloth Woodcrasher (Zendikar #157)

Baloth Woodcrasher {4}{G}{G}

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
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Beast Hunt (Zendikar #158)

Beast Hunt {3}{G}

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

“Surely we could tame something besides hurdas and pillarfield oxen!”
—Sheyda, Ondu gamekeeper

Illustrated by Kieran Yanner

Standard
Alchemy
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Explorer
Modern
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Legacy
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Beastmaster Ascension (Zendikar #159)

Beastmaster Ascension {2}{G}

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
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Blade of the Bloodchief (Zendikar #196)

Blade of the Bloodchief {1}

Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}

Illustrated by Jung Park

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Pauper
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Bladetusk Boar (Zendikar #118)

Bladetusk Boar {3}{R}

Creature — Boar

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.

3/2

Illustrated by Paul Bonner

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Blazing Torch (Zendikar #197)

Blazing Torch {1}

Artifact — Equipment

Equipped creature can’t be blocked by Vampires or Zombies.

Equipped creature has “{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Vance Kovacs

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Bloodchief Ascension (Zendikar #82)

Bloodchief Ascension {B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Illustrated by Adi Granov

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Penny
Bloodghast (Zendikar #83)

Bloodghast {B}{B}

Creature — Vampire Spirit

Bloodghast can’t block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
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Blood Seeker (Zendikar #80)

Blood Seeker {1}{B}

Creature — Vampire Shaman

Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life.

A drop now is all he needs to find you later.

1/1

Illustrated by Greg Staples

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Penny
Blood Tribute (Zendikar #81)

Blood Tribute {4}{B}{B}

Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
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