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1 – 20 of 165 cards where the set is “dst”

Aether Snap (Darksteel #37)

Aether Snap {3}{B}{B}

Sorcery

Remove all counters from all permanents and exile all tokens.

“May you wake to find you were only ever a dream.”
—Mephidross curse

Illustrated by Kev Walker

Standard
Alchemy
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Aether Vial (Darksteel #91)

Aether Vial {1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Modern
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Ageless Entity (Darksteel #73)

Ageless Entity {3}{G}{G}

Creature — Elemental

Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Tel-Jilad’s sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.

4/4

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Angel's Feather (Darksteel #92)

Angel's Feather {2}

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

Illustrated by Alan Pollack

Standard
Alchemy
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Modern
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Arcane Spyglass (Darksteel #93)

Arcane Spyglass {4}

Artifact

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

It breaches not physical distances but temporal ones.

Illustrated by Trevor Hairsine

Standard
Alchemy
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Modern
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Arcbound Bruiser (Darksteel #94)

Arcbound Bruiser {5}

Artifact Creature — Golem

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Break in case of emergency.

0/0

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Arcbound Crusher (Darksteel #95)

Arcbound Crusher {4}

Artifact Creature — Juggernaut

Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Michael Sutfin

Standard
Alchemy
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Modern
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Arcbound Fiend (Darksteel #96)

Arcbound Fiend {6}

Artifact Creature — Horror

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Ittoku

Standard
Alchemy
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Modern
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Arcbound Hybrid (Darksteel #97)

Arcbound Hybrid {4}

Artifact Creature — Beast

Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Alan Pollack

Standard
Alchemy
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Modern
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Arcbound Lancer (Darksteel #98)

Arcbound Lancer {7}

Artifact Creature — Beast

First strike

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by John Avon

Standard
Alchemy
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Modern
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Arcbound Overseer (Darksteel #99)

Arcbound Overseer {8}

Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Arcbound Ravager (Darksteel #100)

Arcbound Ravager {2}

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Carl Critchlow

Standard
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Modern
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Arcbound Reclaimer (Darksteel #101)

Arcbound Reclaimer {4}

Artifact Creature — Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Jon Foster

Standard
Alchemy
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Modern
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Arcbound Slith (Darksteel #102)

Arcbound Slith {2}

Artifact Creature — Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Vance Kovacs

Standard
Alchemy
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Modern
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Arcbound Stinger (Darksteel #103)

Arcbound Stinger {2}

Artifact Creature — Insect

Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Darrell Riche

Standard
Alchemy
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Modern
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Arcbound Worker (Darksteel #104)

Arcbound Worker {1}

Artifact Creature — Construct

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0

Illustrated by Darrell Riche

Standard
Alchemy
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Modern
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Auriok Glaivemaster (Darksteel #1)

Auriok Glaivemaster {W}

Creature — Human Soldier

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

“Give me a bit of steel and I’ll deliver it into the hearts of my enemies.”

1/1

Illustrated by John Matson

Standard
Alchemy
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Modern
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Auriok Siege Sled (Darksteel #105)

Auriok Siege Sled {6}

Artifact Creature — Juggernaut

{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.

{1}: Target artifact creature can’t block Auriok Siege Sled this turn.

Everything in its path is either pushed aside or ground under.

3/5

Illustrated by Jim Murray

Standard
Alchemy
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Barbed Lightning (Darksteel #55)

Barbed Lightning {2}{R}

Instant

Choose one —

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine {2} (Choose both if you pay the entwine cost.)

Every creature on Mirrodin is a lightning rod.

Illustrated by Hugh Jamieson

Standard
Alchemy
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Modern
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Blinkmoth Nexus (Darksteel #163)

Blinkmoth Nexus

Land

{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It’s still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Illustrated by Brian Snõddy

Standard
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Modern
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