141 – 160 of 689 cards where the colors is B and the mana value <= 2 and (the card types include “enchantment” or the card types include “instant” or the card types include “land” or the card types include “planeswalker” or the card types include “sorcery” or the card types inc…

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Dark Salvation (Midnight Hunt Commander #110)

Dark Salvation {X}{X}{B}

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Countless ghouls surged through Thraben’s streets, and with them came the city’s salvation.

Illustrated by Cynthia Sheppard

Standard
Alchemy
Pioneer
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Dash Hopes (Planar Chaos #68)

Dash Hopes {B}{B}

Instant

When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

“Focus an enemy’s mind on what’s already gone, and it’s easier to take away more.”
—Holux, stronghold racketeer

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Davriel's Withering (Jumpstart: Historic Horizons #16)

Davriel's Withering {B}

Instant

Target creature an opponent controls perpetually gets -1/-2.

Illustrated by Alex Brock

Standard
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Deadly Allure (Dark Ascension #58)

Deadly Allure {B}

Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

What could be more irresistible than death?

Illustrated by Steve Argyle

Standard
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Deadly Designs (Masters 25 #83)

Deadly Designs {1}{B}

Enchantment

{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.

When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

Watermark: Set Symbol

Illustrated by Jama Jurabaev

Standard
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Deadly Dispute (Outlaws of Thunder Junction Commander #131)

Deadly Dispute {1}{B}

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

“That’s a pretty ring! Trade you my knife for it.”

Illustrated by Irina Nordsol

Standard
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Dead Man's Chest (Forgotten Realms Commander #97)

Dead Man's Chest {1}{B}

Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner’s library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Illustrated by Jason A. Engle

Standard
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Dead Weight (The Lost Caverns of Ixalan #99)

Dead Weight {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

The hired goblins were not, as advertised, worth their weight in gold.

Illustrated by Javier Charro

Standard
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Death Denied (Ultimate Masters #92)

Death Denied {X}{B}{B}

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.

Illustrated by James Paick

Standard
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Deathgrip (Masters Edition IV #75)

Deathgrip {B}{B}

Enchantment

{B}{B}: Counter target green spell.

Illustrated by Anson Maddocks

Standard
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Deathlace (Fourth Edition #131)

Deathlace {B}

Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Illustrated by Sandra Everingham

Standard
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Deathmark (Modern Masters 2015 #77)

Deathmark {B}

Sorcery

Destroy target green or white creature.

There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.

Illustrated by Steven Belledin

Standard
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Death's Approach (Jumpstart #222)

Death's Approach {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller’s graveyard.

“It’s cold in the grave, and the dead crave your warmth. Who are you to deny them?”
—Strava, Dimir mage

Illustrated by Terese Nielsen

Standard
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Death Stroke (Tempest Remastered #100)

Death Stroke {B}{B}

Sorcery

Destroy target tapped creature.

For a sharp second, Selenia froze, and Crovax’s blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.

Illustrated by Colin MacNeil

Standard
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Death Watch (Visions #57)

Death Watch {B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

“Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly.”
—Suq'Ata dirge

Illustrated by Brian Horton

Standard
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Death Wind (Conspiracy: Take the Crown #131)

Death Wind {X}{B}

Instant

Target creature gets -X/-X until end of turn.

Leukin stared at the smoldering angel feathers. “Run!” he screamed to his patrol. “We don’t stand a chance!”

Illustrated by Tomasz Jedruszek

Standard
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Debilitating Injury (Khans of Tarkir #68)

Debilitating Injury {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

“If weakness does not exist within the Temur then we shall force it upon them.”
—Sidisi, khan of the Sultai

Illustrated by Slawomir Maniak

Standard
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Decompose (Duel Decks: Sorin vs. Tibalt #20)

Decompose {1}{B}

Sorcery

Exile up to three target cards from a single graveyard.

“Sheesh! How am I supposed to make a decent living around here?”
—Cabal grave robber

Illustrated by Tony Szczudlo

Standard
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Defeat (Dragons of Tarkir #97)

Defeat {1}{B}

Sorcery

Destroy target creature with power 2 or less.

“Wars are decided one life at a time.”
—Gvar Barzeel, Kolaghan warrior

Illustrated by Dave Kendall

Standard
Alchemy
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