41 – 60 of 853 cards where the rarity is equal to common and the card types include “artifact”

Arcbound Stinger (Modern Masters #199)

Arcbound Stinger {2}

Artifact Creature — Insect

Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Darrell Riche

Standard
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Arcbound Tracker (Modern Horizons 2 #112)

Arcbound Tracker {2}{R}

Artifact Creature — Dog

Menace

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

0/0

Illustrated by Campbell White

Standard
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Arcbound Wanderer (Modern Masters #200)

Arcbound Wanderer {6}

Artifact Creature — Golem

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Christopher Moeller

Standard
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Arcbound Worker (Modern Masters #201)

Arcbound Worker {1}

Artifact Creature — Construct

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0

Illustrated by Darrell Riche

Standard
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Architects of Will (Archenemy #77)

Architects of Will {2}{U}{B}

Artifact Creature — Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player’s library, then put them back in any order.

Cycling {U/B} ({U/B}, Discard this card: Draw a card.)

This secret society of mages manipulates the beliefs and opinions of others.

3/3

Illustrated by Matt Stewart

Standard
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Arcum's Astrolabe (Modern Horizons #220)

Arcum's Astrolabe {S}

Snow Artifact

({S} can be paid with one mana from a snow source.)

When Arcum’s Astrolabe enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.

Though the Time of Ice has ended, its relics still slumber in New Argive.

Illustrated by Igor Kieryluk

Standard
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Banned
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Armguard Familiar (Kamigawa: Neon Dynasty #46)

Armguard Familiar {1}{U}

Artifact Creature — Equipment Beast

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equipped creature gets +2/+1 and has ward {2}.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

2/1

Illustrated by Joshua Raphael

Standard
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Armillary Sphere (Commander Legends #298)

Armillary Sphere {2}

Artifact

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Illustrated by Franz Vohwinkel

Standard
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Armored Transport (Gatecrash #226)

Armored Transport {3}

Artifact Creature — Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

“If only our jails were as secure.”
—Arrester Lavinia, Tenth Precinct

2/1

Illustrated by Cliff Childs

Standard
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Armory of Iroas (Commander Legends #299)

Armory of Iroas {2}

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Each weapon is as unique as the champion who carried it to battle.

Illustrated by Yeong-Hao Han

Standard
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Arsenal Thresher (Planechase #96)

Arsenal Thresher {2}{W/B}{U}

Artifact Creature — Construct

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

2/2

Illustrated by Ralph Horsley

Standard
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Ashnod's Altar (Chronicles #92)

Ashnod's Altar {3}

Artifact

Sacrifice a creature: Add {C}{C}.

Illustrated by Anson Maddocks

Standard
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Ashnod's Transmogrant (Masters Edition #152)

Ashnod's Transmogrant {1}

Artifact

{T}, Sacrifice Ashnod’s Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Ashnod found few willing to trade their humanity for the power she offered them.

Illustrated by Mark Tedin

Standard
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Assembly-Worker (Masters 25 #221)

Assembly-Worker {3}

Artifact Creature — Assembly-Worker

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra’s creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2

Watermark: Set Symbol

Illustrated by Chippy

Standard
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Astrolabe (Masters Edition III #189)

Astrolabe {3}

Artifact

{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn’s upkeep.

Illustrated by Amy Weber

Standard
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Attentive Sunscribe (The Lost Caverns of Ixalan #4)

Attentive Sunscribe {1}{W}

Artifact Creature — Gnome

Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Few humans are steady-handed enough to match a gnome’s precision. Even the slightest change to a single line can wildly alter a glyph’s meaning.

2/2

Illustrated by Devin Platts

Standard
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Augmenting Automaton (Aether Revolt #143)

Augmenting Automaton {1}

Artifact Creature — Construct

{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.

When you have taught an automaton how to build others of its kind, it is a small step to make it build itself.

1/1

Illustrated by Jason Rainville

Standard
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Auriok Replica (Scars of Mirrodin #138)

Auriok Replica {3}

Artifact Creature — Cleric

{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

All the loyalty of the Auriok with only a trace of their self-righteousness.

2/2

Watermark: Mirran

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Auto-Key (Unstable #170)
Contraption

Auto-Key

Artifact — Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains “{T}: You gain 3 life.”

Watermark: Order of the Widget

Illustrated by Jason Felix

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Automated Artificer (Kamigawa: Neon Dynasty #239)

Automated Artificer {2}

Artifact Creature — Artificer

{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.

“I sometimes watch them build more of their kind and wonder: Will there come a day when they no longer need us?”
—Saku, Futurist technician

1/3

Illustrated by Izzy

Standard
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