21 – 40 of 205 cards where the text includes “creatures you control get +” and the text doesn’t contain “end of turn”

Blossoming Tortoise (Wilds of Eldraine #163)

Blossoming Tortoise {2}{G}{G}

Creature — Turtle

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.

3/3

Illustrated by Simon Dominic

Standard
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Boartusk Liege (Double Masters 2022 #186)

Boartusk Liege {1}{R/G}{R/G}{R/G}

Creature — Goblin Knight

Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.

The boar leads its rider to victory in battle, but it doesn’t know how close it is to becoming the victory feast.

3/4

Illustrated by Jesper Ejsing

Standard
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Boon of the Spirit Realm (Commander Masters #720)

Boon of the Spirit Realm {3}{W}{W}

Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

Illustrated by Gaboleps

Standard
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Breakneck Rider // Neck Breaker (Shadows over Innistrad #147)
Breakneck Rider // Neck Breaker (Shadows over Innistrad #147)

Breakneck Rider {1}{R}{R}

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Only the most skillful riders brave the Breakneck Ride through Kessig.

3/3

Neck Breaker

Color Indicator: Red Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

He can’t outrun what he is.

4/3

Illustrated by Victor Adame Minguez

Standard
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Broodwarden (Rise of the Eldrazi #181)

Broodwarden {3}{G}{G}

Creature — Eldrazi Drone

Eldrazi Spawn creatures you control get +2/+1.

“The least of gods shall tower over the mightiest of mortals, and death shall reign over all.”
—Crypt of Agadeem inscription

4/4

Illustrated by Izzy

Standard
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Builder's Blessing (Avacyn Restored #8)

Builder's Blessing {3}{W}

Enchantment

Untapped creatures you control get +0/+2.

“Mix the mortar with holy wards, or blood will run in the streets.”
—Vadvar, Thraben stonewright

Illustrated by John Stanko

Standard
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Call for Unity (Aether Revolt #9)

Call for Unity {3}{W}{W}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

The “leaking spire” stands for liberation from Consulate control.

Illustrated by John Severin Brassell

Standard
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Captain of the Watch (Duel Decks: Elspeth vs. Kiora #3)

Captain of the Watch {4}{W}{W}

Creature — Human Soldier

Vigilance (Attacking doesn’t cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

Illustrated by Greg Staples

Standard
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Captivating Vampire (Commander 2017 #104)

Captivating Vampire {1}{B}{B}

Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2

Illustrated by Eric Deschamps

Standard
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Case of the Gateway Express (Murders at Karlov Manor #8)

Case of the Gateway Express {1}{W}

Enchantment — Case

When this Case enters the battlefield, choose target creature you don’t control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.

Illustrated by Edgar Sánchez Hidalgo

Standard
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Castle (Seventh Edition #5)

Castle {3}{W}

Enchantment

Untapped creatures you control get +0/+2.

“… Our castle’s strength
Will laugh a siege to scorn.”
—William Shakespeare,
Macbeth

Illustrated by Edward P. Beard, Jr.

Standard
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Cemetery Reaper (Midnight Hunt Commander #108)

Cemetery Reaper {1}{B}{B}

Creature — Zombie

Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2

Illustrated by Dave Allsop

Standard
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Chief of the Edge (Khans of Tarkir #169)

Chief of the Edge {W}{B}

Creature — Human Warrior

Other Warrior creatures you control get +1/+0.

“We are the swift, the strong, the blade’s sharp shriek! Fear nothing, and strike!”

3/2

Watermark: Mardu

Illustrated by David Palumbo

Standard
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Chief of the Foundry (Double Masters #238)

Chief of the Foundry {3}

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3

Illustrated by Daniel Ljunggren

Standard
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Chief of the Scale (Khans of Tarkir #170)

Chief of the Scale {W}{B}

Creature — Human Warrior

Other Warrior creatures you control get +0/+1.

“We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor.”

2/3

Watermark: Abzan

Illustrated by David Palumbo

Standard
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Child of the Pack // Savage Packmate (Innistrad: Crimson Vow #234)
Child of the Pack // Savage Packmate (Innistrad: Crimson Vow #234)

Child of the Pack {2}{R}{G}

Creature — Human Werewolf

{2}{R}{G}: Create a 2/2 green Wolf creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Her face shines with youthful innocence.

2/5

Savage Packmate

Color Indicator: Red and Green Creature — Werewolf

Trample

Other creatures you control get +1/+0.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Her claws are another matter.

5/5

Illustrated by Mila Pesic

Standard
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Clay-Fired Bricks // Cosmium Kiln (The Lost Caverns of Ixalan #6)
Clay-Fired Bricks // Cosmium Kiln (The Lost Caverns of Ixalan #6)

Clay-Fired Bricks {1}{W}

Artifact

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Cosmium Kiln

Color Indicator: White Artifact

When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.

Creatures you control get +1/+1.

“I love the smell of freshly baked gnomes!”
—Yelha, Oltec artisan

Illustrated by Steve Ellis

Standard
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Cleaving Sliver (Commander Masters #877)

Cleaving Sliver {3}{R}

Creature — Sliver

Sliver creatures you control get +2/+0.

When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its new blade cut clean through.

2/2

Illustrated by David Gaillet

Standard
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Collective Blessing (Return to Ravnica #150)

Collective Blessing {3}{G}{G}{W}

Enchantment

Creatures you control get +3/+3.

Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.

Watermark: Selesnya

Illustrated by Svetlin Velinov

Standard
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Commander's Insignia (Commander 2019 #2)

Commander's Insignia {2}{W}{W}

Enchantment

Creatures you control get +1/+1 for each time you’ve cast your commander from the command zone this game.

At the general’s triumphant return, renewed strength surged through the soldiers’ ranks.

Illustrated by Anastasia Ovchinnikova

Standard
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