Breakneck Rider // Neck Breaker (Shadows over Innistrad #147)
Breakneck Rider // Neck Breaker (Shadows over Innistrad #147)

Breakneck Rider {1}{R}{R}

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Only the most skillful riders brave the Breakneck Ride through Kessig.

3/3

Neck Breaker

Color Indicator: Red Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

He can’t outrun what he is.

4/3

Illustrated by Victor Adame Minguez

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Breakneck Rider // Neck Breaker:
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)