Vampiro cautivador {1}{B}{B}
Criatura — Vampiro
Las otras criaturas Vampiro que controlas obtienen +1/+1.
Girar cinco Vampiros enderezados que controlas: Gana el control de la criatura objetivo. Se convierte en un Vampiro además de sus otros tipos.
2/2
Illustrated by Eric Deschamps
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Vampiro cautivador:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost. (2010-08-15)
- The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes. (2010-08-15)
- Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it. (2010-08-15)