26921 – 26940 of 27,239 cards where it’s legal in Legacy

Wren's Run Vanquisher (Jumpstart #447)

Wren's Run Vanquisher {1}{G}

Creature — Elf Warrior

As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/3

Illustrated by Paolo Parente

Standard
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Wretched Anurid (Dominaria Remastered #109)

Wretched Anurid {1}{B}

Creature — Zombie Frog Beast

Whenever another creature enters the battlefield, you lose 1 life.

The only prince inside this frog is the one it ate.

3/3

Illustrated by Glen Angus

Standard
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Wretched Banquet (Conflux #56)

Wretched Banquet {B}

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

“The meek inherit nothing.”
—Sedris, the Traitor King

Illustrated by Nils Hamm

Standard
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Wretched Camel (Hour of Devastation #82)

Wretched Camel {1}{B}

Creature — Zombie Camel

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

Perfectly adapted to cross the wastes in life, they bring the wastes with them in death.

2/1

Illustrated by Dan Murayama Scott

Standard
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Wretched Confluence (Commander Masters #200)

Wretched Confluence {3}{B}{B}

Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

Illustrated by Kieran Yanner

Standard
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Wretched Gryff (Eldritch Moon #12)

Wretched Gryff {7}

Creature — Eldrazi Hippogriff

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)

When you cast this spell, draw a card.

Flying

3/4

Illustrated by Darek Zabrocki

Standard
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Wretched Throng (Innistrad: Crimson Vow #91)

Wretched Throng {1}{U}

Creature — Zombie Horror

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

“Oh no. Oh no. Oh no. Oh no, again!”
—Beltstad, cathar recruit, last words

2/1

Illustrated by Filip Burburan

Standard
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Wrexial, the Risen Deep (New Capenna Commander #359)

Wrexial, the Risen Deep {3}{U}{U}{B}

Legendary Creature — Kraken

Islandwalk, swampwalk (This creature can’t be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

5/8

Illustrated by Eric Deschamps

Standard
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Wring Flesh (Magic 2014 #122)

Wring Flesh {B}

Instant

Target creature gets -3/-1 until end of turn.

“You shouldn’t be so attached to something as fragile as flesh.”
—Zul Ashur, lich lord

Illustrated by Izzy

Standard
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Write into Being (Fate Reforged #59)

Write into Being {2}{U}

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Illustrated by Yeong-Hao Han

Standard
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Writhing Chrysalis (Modern Horizons 3 #208)

Writhing Chrysalis {2}{R}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with “Sacrifice this creature: Add {C}.”

Reach

Whenever you sacrifice another Eldrazi, put a +1/+1 counter on Writhing Chrysalis.

2/3

Illustrated by Domenico Cava

Standard
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Writhing Necromass (Dominaria United #115)

Writhing Necromass {6}{B}

Creature — Zombie Giant

This spell costs {1} less to cast for each creature card in your graveyard.

Deathtouch

“We sent three of our best legions! You’re telling me no one came back?”
—Tori D'Avenant

5/5

Illustrated by Campbell White

Standard
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Writ of Passage (Dissension #37)

Writ of Passage {U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can’t be blocked this turn.

Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can’t be blocked this turn. (Activate only during your upkeep and only once each turn.)

Watermark: Azorius

Illustrated by Luca Zontini

Standard
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Writ of Return (New Capenna Commander #42)

Writ of Return {3}{B}{B}

Sorcery

Return target creature card from your graveyard to the battlefield tapped.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illustrated by Kai Carpenter

Standard
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Wrong Turn (Commander Legends #107)

Wrong Turn {2}{U}

Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it’s removed from combat.)

Its bewildered bellow was met with a stern “shh.”

Illustrated by Filip Burburan

Standard
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Wu Admiral (Portal Three Kingdoms #57)

Wu Admiral {4}{U}

Creature — Human Soldier

Wu Admiral gets +1/+1 as long as an opponent controls an Island.

The Wu kingdom’s well-trained admirals were integral to the Southlands’ victory at Red Cliffs as well as the kingdom’s defense.

3/3

Illustrated by Zhang Jiazhen

Standard
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Wu Elite Cavalry (Masters Edition III #54)

Wu Elite Cavalry {3}{U}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao’s camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.

2/3

Illustrated by Li Wang

Standard
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Wu Infantry (Portal Three Kingdoms #59)

Wu Infantry {1}{U}

Creature — Human Soldier

The first battle of Hefei was Sun Quan’s last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.

2/1

Illustrated by Xu Xiaoming

Standard
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Wulfgar of Icewind Dale (Forgotten Realms Commander #56)

Wulfgar of Icewind Dale {3}{R}{G}

Legendary Creature — Human Barbarian

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/4

Illustrated by Aleksi Briclot

Standard
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Wu Light Cavalry (Portal Three Kingdoms #60)

Wu Light Cavalry {1}{U}

Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren’s arrows rained down upon him.

1/2

Illustrated by Huang Qishi

Standard
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