81 – 100 of 102 cards where the text includes “gain control” and the text doesn’t contain “turn”

Souvenir Snatcher (Commander 2020 #38)

Souvenir Snatcher {4}{U}

Creature — Bird

Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying

Whenever this creature mutates, gain control of target noncreature artifact.

4/4

Illustrated by Kev Walker

Standard
Alchemy
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Sower of Temptation (Battlebond #131)

Sower of Temptation {2}{U}{U}

Creature — Faerie Wizard

Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.

2/2

Illustrated by Christopher Moeller

Standard
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Subjugate the Hobbits (Tales of Middle-earth Commander #24)

Subjugate the Hobbits {5}{U}{U}

Sorcery

Gain control of each noncommander creature with mana value 3 or less.

“This is worse than Mordor! Much worse, in a way. It comes home to you, as they say, because it is a home, and you remember it before it was all ruined.”
—Sam

Illustrated by Chris Cold

Standard
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Tahngarth, First Mate (Commander 2019 #50)

Tahngarth, First Mate {2}{R}{G}

Legendary Creature — Minotaur Warrior

Tahngarth, First Mate can’t be blocked by more than one creature.

Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

5/5

Illustrated by Anna Steinbauer

Standard
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Tempted by the Oriq (Strixhaven: School of Mages #58)

Tempted by the Oriq {1}{U}{U}{U}

Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.

DailyMTG Story Spotlight

Illustrated by Billy Christian

Standard
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Tevesh Szat, Doom of Fools (Commander Legends #153)

Tevesh Szat, Doom of Fools {4}{B}

Legendary Planeswalker — Szat

+2: Create two 0/1 black Thrull creature tokens.

+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.

−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.

Tevesh Szat, Doom of Fools can be your commander.

Partner

Loyalty: 4

Illustrated by Livia Prima

Standard
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Tezzeret, Master of Metal (Aether Revolt #190)

Tezzeret, Master of Metal {4}{U}{B}

Legendary Planeswalker — Tezzeret

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

−3: Target opponent loses life equal to the number of artifacts you control.

−8: Gain control of all artifacts and creatures target opponent controls.

Loyalty: 5

Illustrated by Tyler Jacobson

Standard
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Thalakos Deceiver (Stronghold #45)

Thalakos Deceiver {3}{U}

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Thalakos Deceiver attacks and isn’t blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)

1/1

Illustrated by Andrew Robinson

Standard
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The Horus Heresy (Warhammer 40,000 Commander #126)

The Horus Heresy {3}{U}{B}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don’t own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Illustrated by Roman Tishenin

Standard
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The Wretched (Masters Edition III #78)

The Wretched {3}{B}{B}

Creature — Demon

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

2/5

Illustrated by Christopher Rush

Standard
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Thieving Skydiver (Outlaws of Thunder Junction Commander #118)

Thieving Skydiver {1}{U}

Creature — Merfolk Rogue

Kicker {X}. X can’t be 0. (You may pay an additional {X} as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

2/1

Illustrated by Kieran Yanner

Standard
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Thrull Champion (Masters Edition #83)

Thrull Champion {4}{B}

Creature — Thrull

Thrull creatures get +1/+1.

{T}: Gain control of target Thrull for as long as you control Thrull Champion.

“Those idiots should never have bred thrulls for combat!”
—Jherana Rure

2/2

Illustrated by Daniel Gelon

Part of the Reserved List

Standard
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Tolarian Entrancer (Weatherlight #56)

Tolarian Entrancer {1}{U}

Creature — Human Wizard

Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.

“Why should I boast? The bards will do it for me—and with music.”
—Ertai, wizard adept

1/1

Illustrated by Bryan Talbot

Part of the Reserved List

Standard
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Varchild, Betrayer of Kjeldor (Commander 2018 #28)

Varchild, Betrayer of Kjeldor {2}{R}

Legendary Creature — Human Knight

Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.

Survivors your opponents control can’t block, and they can’t attack you or planeswalkers you control.

When Varchild leaves the battlefield, gain control of all Survivors.

3/3

Illustrated by Lucas Graciano

Standard
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Vault 87: Forced Evolution (Fallout #122)

Vault 87: Forced Evolution {3}{G}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control Vault 87.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Illustrated by Nicholas Gregory

Standard
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Vedalken Shackles (Modern Masters #218)

Vedalken Shackles {3}

Artifact

You may choose not to untap Vedalken Shackles during your untap step.

{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

Illustrated by Svetlin Velinov

Standard
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Vislor Turlough (Doctor Who #74)

Vislor Turlough {3}{B}

Legendary Creature — Rogue

Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it’s goaded for as long as they control it.

At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

2/5

Illustrated by Wangjie Li

Standard
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Vodalian Mindsinger (Dominaria United #76)

Vodalian Mindsinger {1}{U}{U}

Creature — Merfolk Wizard

Kicker {1}{R} and/or {1}{G}

Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.

When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger’s power for as long as you control Vodalian Mindsinger.

2/2

Illustrated by Steve Prescott

Standard
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Wake the Dragon (Tales of Middle-earth Commander #74)

Wake the Dragon {4}{B}{R}

Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and “Whenever this creature deals combat damage to a player, gain control of target artifact that player controls.”

Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Henry Peters

Standard
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Welcome to the Fold (Shadows over Innistrad #96)

Welcome to the Fold {2}{U}{U}

Sorcery

Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If this spell’s madness cost was paid, instead gain control of that creature if its toughness is X or less.

Illustrated by David Palumbo

Standard
Alchemy
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